public virtual void ReleaseActionKey(Int32 keyCode) { ActionKey key = (ActionKey)keyActions.GetValue(keyCode); if (key != null) { key.Release(); } }
public virtual void ReleaseActionKeys() { keySize = keyActions.Size(); if (keySize > 0) { for (int i = 0; i < keySize; i++) { ActionKey act = (ActionKey)keyActions.Get(i); act.Release(); } } }
public void ReleaseActionKeys() { int size = keyActions.Size(); if (size > 0) { for (int i = 0; i < size; i++) { ActionKey act = (ActionKey)keyActions.Get(i); act.Release(); } } }
public override void OnKeyUp(LKey e) { keySize = keyActions.Size(); if (keySize > 0) { int keyCode = e.GetKeyCode(); for (int i = 0; i < keySize; i++) { Int32 code = (Int32)keyActions.GetKey(i); if (code == keyCode) { ActionKey act = (ActionKey)keyActions.GetValue(code); act.Release(); } } } Release(e); }