// Update is called once per frame void Update() { if (ActionInput.GetButtonDown(ButtonCode.UpArrow)) { nowIndex--; nowIndex = (nowIndex + maxIndex) % maxIndex; audioSource.PlayOneShot(drumSe); } if (ActionInput.GetButtonDown(ButtonCode.DownArrow)) { nowIndex++; nowIndex %= maxIndex; audioSource.PlayOneShot(drumSe); } if (onSelecteds[nowIndex] != null) { onSelecteds[nowIndex](); } if (onCancel != null && ActionInput.GetButtonDown(ButtonCode.Cancel)) { onCancel(); audioSource.PlayOneShot(cancelSe); } cursor.transform.localPosition = cursorDefaultPos + Vector3.down * width * (nowIndex + addIndex); }
protected override void Update() { base.Update(); if (!actionEnabled) { return; } SetLeftDistance(); if (isDead) { GoNextScene(); } if (ActionInput.GetButtonDown(ButtonCode.Cancel)) { if (!hukidashiL.isExist) { hukidashiL.FlowStart(); } } if (ActionInput.GetButtonDown(ButtonCode.Jump)) { if (!hukidashiR.isExist) { hukidashiR.FlowStart(); } } }
public void ScenarioUpdate() { if (isPrepareTime) { return; } /*if (ActionInput.GetButtonDown(ButtonCode.Cancel)) * { * ScenerioEnd(); * }*/ if (isEventing) { // Warningのアニメーションを表示 if (!warningText.gameObject.activeSelf) { warningText.gameObject.SetActive(true); StartCoroutine(WarningAnimation()); } return; } // 文字表示が完了しているなら、決定キー後に次の行を表示 if (ActionInput.GetButtonDown(ButtonCode.Jump)) { if (IsCompleteDisplayText) { if (currentLine < scenarios.Length) { SetNextLine(); } else { ScenerioEnd(); } } // 完了していないなら文字をすべて表示する else { timeUntilDisplay = 0; } } int displayCharacterCount = (int)(Mathf.Clamp01((Time.time - timeElapsed) / timeUntilDisplay) * currentText.Length); if (displayCharacterCount != lastUpdateCharacter) { uiText.text = currentText.Substring(0, displayCharacterCount); lastUpdateCharacter = displayCharacterCount; //by koitan audioSource.PlayOneShot(messageSE); } }
private void Update() { if (ActionInput.GetButtonDown(ButtonCode.Jump)) { if (isTrigger) { hoge(); } } }
// Update is called once per frame void Update() { if (ActionInput.GetButtonDown(ButtonCode.Jump)) { if (!FadeManager.Instance.isFading) { FadeManager.Instance.LoadScene("Title", 2.0f); } } }
OnSelected SetButtonPush(Action onPush) { return(() => { if (ActionInput.GetButtonDown(ButtonCode.Jump)) { onPush(); audioSource.PlayOneShot(decisionSe); } }); }
OnSelected SetFullScreen() { return(() => { if (ActionInput.GetButtonDown(ButtonCode.RightArrow) || ActionInput.GetButtonDown(ButtonCode.LeftArrow)) { Screen.fullScreen = !Screen.fullScreen; } titleUi.text = "がめんせってい\nフルスクリーン\u3000< " + ScreenIsFull() + " >\nかいぞうど < " + ScreenSizeString() + " >"; }); }
OnSelected SetScreenSize() { return(() => { if (ActionInput.GetButtonDown(ButtonCode.RightArrow)) { ScreenSizeNum++; ScreenSizeNum = (ScreenSizeNum + 4) % 4; ScreenSizeChange(); } if (ActionInput.GetButtonDown(ButtonCode.LeftArrow)) { ScreenSizeNum--; ScreenSizeNum = (ScreenSizeNum + 4) % 4; ScreenSizeChange(); } titleUi.text = "がめんせってい\nフルスクリーン\u3000< " + ScreenIsFull() + " >\nかいぞうど < " + ScreenSizeString() + " >"; }); }
// Update is called once per frame void Update() { if (ActionInput.GetButtonDown(ButtonCode.Cancel)) { if (GetIsGround() == false) { return; } pauseUI.SetActive(!pauseUI.activeSelf); if (pauseUI.activeSelf) { player.GetComponent <PlayerRB>().enabled = false; Time.timeScale = 0f; } else { player.GetComponent <PlayerRB>().enabled = true; Time.timeScale = 1f; } } }
// Update is called once per frame void Update() { // Debug.Log(isMoving); // 後でプレイヤー部分とステージステート部分を分けたい if (!actionEnabled) { return; } if (transform.position.x - prevPos.x > 0) { dir = 1f; } else if (transform.position.x - prevPos.x < 0) { dir = -1f; } animator.SetFloat("MoveSpeed", (isMoving) ? 10 : 0); transform.localScale = new Vector3( defaultScaleX * dir, transform.localScale.y, transform.localScale.z); if (isMoving != prevIsMoving) { SwitchArrow(!isMoving); if (!isMoving) { ShowStageName(); } } prevPos = transform.position; prevIsMoving = isMoving; if (dir == 1f) { arrow.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } else { arrow.transform.localEulerAngles = new Vector3(0f, 180f, 0f); } if (isMoving) { //audioSource.PlayOneShot(walkingSE); return; } // あまりよくない if (ActionInput.actionEnabled != prevActionEnabled) { SwitchArrow(ActionInput.actionEnabled); } prevActionEnabled = ActionInput.actionEnabled; if (IsStageSpriteEnabled()) { if (ActionInput.GetButtonDown(ButtonCode.Jump)) { StartCoroutine(GoNextStage(sceneWaitTime)); return; } else if (ActionInput.GetButtonDown(ButtonCode.Cancel)) { BlindStageSprite(); SwitchArrow(true); } } if (ActionInput.GetButtonDown(ButtonCode.Jump)) { if (!menuCtrl.isDisplayed) { SwitchArrow(false); if (nowStageState.stageId == lastStageId) { RocketExplanation(); return; } else { DisplayStageSprite(); } } } if (IsStageSpriteEnabled()) { return; } if (menuCtrl != null) { if (menuCtrl.isDisplayed) {/* * if (ActionInput.GetButtonDown(ButtonCode.Cancel)) * { * menuCtrl.EndMenu(); * }*/ return; } if (Input.GetKeyDown(KeyCode.P)) { menuCtrl.StartMenu(); } } MoveDirection moveDir; if (ActionInput.GetButtonDown(ButtonCode.UpArrow)) { if (!nowStageState.canMove.up) { return; } if (nowStageState.nextStage.upStage == null) { return; } moveDir = MoveDirection.UP; } else if (ActionInput.GetButtonDown(ButtonCode.RightArrow)) { if (!nowStageState.canMove.right) { return; } if (nowStageState.nextStage.rightStage == null) { return; } moveDir = MoveDirection.RIGHT; } else if (ActionInput.GetButtonDown(ButtonCode.DownArrow)) { if (!nowStageState.canMove.down) { return; } if (nowStageState.nextStage.downStage == null) { return; } moveDir = MoveDirection.DOWN; } else if (ActionInput.GetButtonDown(ButtonCode.LeftArrow)) { if (!nowStageState.canMove.left) { return; } if (nowStageState.nextStage.leftStage == null) { return; } moveDir = MoveDirection.LEFT; } else { return; } MoveAction(moveDir); ChangeStageState(moveDir); }
public override void menuUpdate() { if (ActionInput.GetButtonDown(ButtonCode.DownArrow)) { index = (++index) % itemNum; isChanged = true; } else if (ActionInput.GetButtonDown(ButtonCode.UpArrow)) { index = (--index + itemNum) % itemNum; isChanged = true; } else if (ActionInput.GetButtonDown(ButtonCode.Jump)) { switch (index) { case (int)ItemAudio.BACK: menuCtrl.EndFrogUI(menuCtrl.frogUIAudio, menuCtrl.frogTweenAudio, true); menuCtrl.EndBackUI(menuCtrl.backUIAudio, menuCtrl.backTweenAudio); menuCtrl.menuState = new Menu(1, 3, menuCtrl); break; case (int)ItemAudio.BGM: //menuCtrl.menuState = new Audio(menuCtrl); //menuCtrl.menuState.menuStart(); break; case (int)ItemAudio.SE: //menuCtrl.menuState = new Title(); break; } } switch (index) { case (int)ItemAudio.BACK: if (isChanged) { menuCtrl.TextApeal(menuCtrl.backTextAudio); menuCtrl.EndTextApeal(menuCtrl.bgmText); menuCtrl.EndTextApeal(menuCtrl.seText); isChanged = false; } break; case (int)ItemAudio.BGM: if (isChanged) { menuCtrl.TextApeal(menuCtrl.bgmText); menuCtrl.EndTextApeal(menuCtrl.backTextAudio); menuCtrl.EndTextApeal(menuCtrl.seText); isChanged = false; } break; case (int)ItemAudio.SE: if (isChanged) { menuCtrl.TextApeal(menuCtrl.seText); menuCtrl.EndTextApeal(menuCtrl.backTextAudio); menuCtrl.EndTextApeal(menuCtrl.bgmText); isChanged = false; } break; } }
public override void menuUpdate() { if (ActionInput.GetButtonDown(ButtonCode.DownArrow)) { index = (++index) % itemNum; isChanged = true; } else if (ActionInput.GetButtonDown(ButtonCode.UpArrow)) { index = (--index + itemNum) % itemNum; isChanged = true; } else if (ActionInput.GetButtonDown(ButtonCode.Jump)) { switch (index) { case (int)Item.BACK: menuCtrl.EndMenu(); menuCtrl.menuState = null; break; case (int)Item.AUDIO: menuCtrl.menuState = new Audio(menuCtrl); menuCtrl.menuState.menuStart(); break; case (int)Item.TITLE: SceneManager.LoadScene("Title"); //menuCtrl.menuState = new Title(); break; } } switch (index) { case (int)Item.BACK: if (isChanged) { menuCtrl.TextApeal(menuCtrl.backText); menuCtrl.EndTextApeal(menuCtrl.audioText); menuCtrl.EndTextApeal(menuCtrl.titleText); isChanged = false; } break; case (int)Item.AUDIO: if (isChanged) { menuCtrl.TextApeal(menuCtrl.audioText); menuCtrl.EndTextApeal(menuCtrl.backText); menuCtrl.EndTextApeal(menuCtrl.titleText); isChanged = false; } break; case (int)Item.TITLE: if (isChanged) { menuCtrl.TextApeal(menuCtrl.titleText); menuCtrl.EndTextApeal(menuCtrl.backText); menuCtrl.EndTextApeal(menuCtrl.audioText); isChanged = false; } timer.TimeUpdate(Time.deltaTime); if (timer.IsTimeout()) { Debug.Log("涙でてる"); Instantiate(menuCtrl.tearObject, menuCtrl.tearPosition[0].position, Quaternion.identity); Instantiate(menuCtrl.tearObject, menuCtrl.tearPosition[1].position, Quaternion.identity); timer.TimeReset(); } break; } }
// Update is called once per frame void Update() { AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0); if (ActionInput.GetButton(ButtonCode.RightArrow) && !isSquat) { power.x += accelVx * Time.deltaTime * 60; if (power.x > maxVx) { power.x -= accelVx * Time.deltaTime * 60; power.x = Mathf.Max(power.x, maxVx); } else { power.x = Mathf.Min(power.x, maxVx); } direction = 1; } else if (ActionInput.GetButton(ButtonCode.LeftArrow) && !isSquat) { power.x -= accelVx * Time.deltaTime * 60; if (power.x < -maxVx) { power.x += accelVx * Time.deltaTime * 60; power.x = Mathf.Min(power.x, -maxVx); } else { power.x = Mathf.Max(power.x, -maxVx); } direction = -1; } else { if (isGround) { if (power.x > 0) { power.x -= accelVx * 2 * Time.deltaTime * 60; power.x = Mathf.Max(0, power.x); } else if (power.x < 0) { power.x += accelVx * 2 * Time.deltaTime * 60; power.x = Mathf.Min(0, power.x); } } else { //スピードが早すぎるときは減速しない if (Mathf.Abs(power.x) < maxVx * 2) { if (power.x > 0) { power.x -= accelVx * Time.deltaTime * 60; power.x = Mathf.Max(0, power.x); } else if (power.x < 0) { power.x += accelVx * Time.deltaTime * 60; power.x = Mathf.Min(0, power.x); } } } } //スピードが早いときは減速しない if (Mathf.Abs(power.x) < maxVx) { if (power.x > maxVx) { power.x -= accelVx * Time.deltaTime * 60; power.x = Mathf.Max(power.x, maxVx); } else if (power.x < -maxVx) { power.x += accelVx * Time.deltaTime * 60; power.x = Mathf.Min(power.x, -maxVx); } } //風 if (wind != null) { //power.x += -Mathf.Cos((ActionInput.GetJoyconVector().y + 90) * Mathf.Deg2Rad) * 00.5f; gravity = defaultGravity - Mathf.Sin((ActionInput.GetJoyconVector().y + 90) * Mathf.Deg2Rad) * 0.02f; } transform.localScale = new Vector3( defaultScaleX * direction, transform.localScale.y, transform.localScale.x); isSquat = stateInfo.IsName("squat"); if (ActionInput.GetButton(ButtonCode.DownArrow)) { animator.SetBool("squat", true); } else { animator.SetBool("squat", false); } if (isContactRight) { power.x = Mathf.Min(power.x, 0); } if (isContactLeft) { power.x = Mathf.Max(power.x, 0); } if (ActionInput.GetButtonDown(ButtonCode.Jump) && jumpEnabled) { if (!isGround) { airJumpTimes--; if (airJumpTimes <= 0) { jumpEnabled = false; } } isJumping = true; jumpFrames = defaultJumpFrames; power.y = maxVy; isGround = false; animator.SetBool("Jump", true); // tada //音 audioSource.PlayOneShot(jumpSE); //エフェクト JumpEffFire(); } if (isGround) { airJumpTimes = defaultAirJumpTimes; jumpEnabled = true; jumpCooltime = jumpDefaultCooltime; isJumping = false; jumpFrames = defaultJumpFrames; power.y = 0; animator.SetBool("Jump", false); // tada if (power.magnitude < 0.01f) { v = Vector2.zero; } v = Vector3.ProjectOnPlane(power, groundNormal); //風 if (wind != null) { v.x += -Mathf.Cos((ActionInput.GetJoyconVector().y + 90) * Mathf.Deg2Rad) * 0.1f; } v.x = Mathf.Clamp(v.x, -maxVx * 2, maxVx * 2); Debug.DrawRay(groundPoint, groundNormal, Color.red); //Debug.DrawRay(groundPoint, v, Color.red); } else { //ジャンプ if (jumpCooltime > 0) { jumpCooltime -= Time.deltaTime; } else { if (airJumpTimes == 0) { jumpEnabled = false; } } if (isJumping && jumpFrames > 0) { if (ActionInput.GetButtonDown(ButtonCode.Jump)) { animator.Play("PlayerJump", 0, 0.0f); // tada //音 audioSource.PlayOneShot(jumpSE); } if (ActionInput.GetButton(ButtonCode.Jump)) { jumpFrames -= Time.deltaTime; power.y = maxVy; isGround = false; } else { isJumping = false; } } else { power.y += gravity * Time.deltaTime * 60; } power.y = Mathf.Clamp(power.y, -maxVy, maxVy * 2); v = power; //風 if (wind != null) { v.x += -Mathf.Cos((ActionInput.GetJoyconVector().y + 90) * Mathf.Deg2Rad) * 0.25f; } v.x = Mathf.Clamp(v.x, -maxVx * 2, maxVx * 2); } isMoving = Mathf.Abs(power.x) > 0; //エフェクト if ((isGround && !oldIsGround) || (isGround && !asikemuri.isPlaying && isMoving)) { asikemuri.Play(); } if ((!isGround && oldIsGround) || (isGround && asikemuri.isPlaying && !isMoving)) { asikemuri.Stop(); } if (isGround && !oldIsGround) { LaundEffFire(); } if (isGround && v.magnitude > 0) { //audioSource.clip = ashiSE; //audioSource.Play(); } else { //audioSource.clip = null; //audioSource.Stop(); } //地面に付いてるか保存 oldIsGround = isGround; oldIsMoving = isMoving; //rb.velocity = v + rv; rb.MovePosition(transform.position + (Vector3)v * Time.deltaTime * 60); //rv = Vector2.zero; //rv = Vector2.zero; //transform.position += (Vector3)v; Debug.DrawRay(transform.position, v * Time.deltaTime * 60, Color.white); //Debug.Log("速さ:"+v.magnitude); // tada animator.SetFloat("MoveSpeed", Mathf.Abs(v.x)); }