private void OnAcquiredWeapon(AcquiredWeaponMessage obj)
    {
        DoorScript.Open();

        holoRenderer.material.mainTexture = infoImages[2];
        holoAnim.SetTrigger("triggerHolo");
    }
    private void OnNewGun(AcquiredWeaponMessage obj)
    {
        Destroy((_currentlyGrabbedItems[0] as WeaponPiece).gameObject);
        Destroy((_currentlyGrabbedItems[1] as WeaponPiece).gameObject);

        _currentlyGrabbedItems[0] = null;
        _currentlyGrabbedItems[1] = null;
    }