public void EnterNewPlayer(string account)
        {
            Console.WriteLine("玩家" + account + "进入" + _roomId + "房间!");
            _playerInfoDic.Add(account, new PlayerInfoInRoom());
            //TODO TESTAREA
//            _accountList.Add("robot1");
//            _accountList.Add("robot2");
            //TODO END NEED DELETE

            //更新账号连接信息,调整为进入房间状态
            Singleton <AccountConnectionManager> .Instance.OnEnterRoom(account, _roomId);

            //通知客户端进入游戏房间,非新玩家的广播进入新玩家消息,新玩家发送房间玩家列表信息
            foreach (var p in _playerInfoDic)
            {
                AccountConnectionInfo connectionInfo = Singleton <AccountConnectionManager> .Instance.GetAccountConnectionInfo(p.Key);

                if (connectionInfo == null)
                {
                    continue;
                }
                Socket socket = connectionInfo.OrigSocket;

                //除进房间的新玩家外,其余玩家收到新玩家进入房间的消息
                if (p.Key != account)
                {
                    AckNewPlayerEnterRoom msg = new AckNewPlayerEnterRoom();
                    msg.PlayerInfo             = new PlayerInfo();
                    msg.PlayerInfo.Seat        = _playerInfoDic.Count - 1;
                    msg.PlayerInfo.AccountName = account;
                    msg.PlayerInfo.CoinNum     = 9999;
                    Singleton <NetworkManager> .Instance.SendMsg(socket, MessageDefine.G2C_NEW_PLAYER_ENTER_ROOM, msg);
                }
                //新进房间的玩家收到房间玩家列表信息
                else
                {
                    AckEnterRoomResult msg = new AckEnterRoomResult();
                    int seat = 0;
                    foreach (var kv in _playerInfoDic)
                    {
                        PlayerInfo pInfo = new PlayerInfo();
                        pInfo.Seat        = seat;
                        pInfo.AccountName = kv.Key;
                        pInfo.CoinNum     = 9999;
                        msg.PlayerInfos.Add(pInfo);
                        seat++;
                    }

                    Singleton <NetworkManager> .Instance.SendMsg(socket, MessageDefine.G2C_ENTER_ROOM, msg);
                }
            }
        }
    void OnEnterRoom(object msg)
    {
        AckEnterRoomResult enterRoomMsg = msg as AckEnterRoomResult;
        Dictionary <int, DDZPlayerData> pSeatDataDic = new Dictionary <int, DDZPlayerData>();

        foreach (var pInfo in enterRoomMsg.PlayerInfos)
        {
            Debug.LogError("当前牌室内的玩家为:" + pInfo.AccountName);
            DDZPlayerData playerData = new DDZPlayerData();
            playerData.Name          = pInfo.AccountName;
            playerData.TotalCoins    = pInfo.CoinNum;
            pSeatDataDic[pInfo.Seat] = playerData;
        }

        Singleton <DDZGameData> .Instance.PlayersSeatDataDic = pSeatDataDic;
        AsyncOperation ao = SceneManager.LoadSceneAsync("DDZGameScene");

        ao.completed += (operation) => { Debug.Log("<color=#00EEEE>" + "斗地主场景加载完毕" + "</color>"); };
    }