Beispiel #1
0
 void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "EnemyDestroyer")
     {
         //Debug.Log("bunny destroyed by " + collision.gameObject.name);
         //GameObject explosion = (GameObject)Instantiate(Resources.Load("Explosion"));
         if (!AchTrackerScript.AchievementHasBeenMet(AchievementTrackerScript.Achievement.CHOPPED_BUNNIES))
         {
             AchTrackerScript.IncrementCount(AchievementTrackerScript.Achievement.CHOPPED_BUNNIES);
         }
         DestroyBunny();
     }
     else if (collision.gameObject.tag == "Player")
     {
         FlapjackController FpController = (FlapjackController)collision.gameObject.GetComponent(typeof(FlapjackController));
         if (FpController.getPlayerState() == FlapjackController.PlayerState.INVINCIBLE)
         {
             DestroyBunny();
             return;
         }
         else
         {
             guiController.ShowGameOverScreen();
         }
     }
 }
Beispiel #2
0
 void  OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject == Player)
     {
         AchTrackerScript.IncrementCount(AchievementTrackerScript.Achievement.OFF_SCREEN);
         return;
     }
 }
Beispiel #3
0
    // Update is called once per frame
    void Update()
    {
        RaycastHit2D[] results = new RaycastHit2D[1];

        if ((guiController.currentScreen == GUIController.CurrentScreen.GAME_PLAY) &&
            Physics2D.RaycastNonAlloc(transform.position, Vector2.up, results, Mathf.Infinity, Player) != 0 &&
            !hasBeenHurdled)
        {
            if (!AchTrackerScript.AchievementHasBeenMet(ThisAchievement))
            {
                //Debug.Log( "Player has hurdled: " + gameObject);
                AchTrackerScript.IncrementCount(ThisAchievement);
                hasBeenHurdled = true;
            }
        }
    }