Beispiel #1
0
    private void OnAchievementDone(int index)
    {
        AchievementProperty achievementProperty =
            Resources.Load <AchievementData>(AchievementData.ResourcePath).achievementProperties[index];

        int achieveLevel = _config.GetAchievementLevel(achievementProperty.achieveName);

        _config.TakeStatusPoints(achievementProperty.statusType.ToString(),
                                 achievementProperty.points[achieveLevel].point);

        _config.AddAchievementLevel(achievementProperty.achieveName);

        _uiController.SetCurrency(achievementProperty.points[achieveLevel].rewardType,
                                  _config.GiveCurrency(achievementProperty.points[achieveLevel].rewardType,
                                                       achievementProperty.points[achieveLevel].reward));

        achieveLevel = _config.GetAchievementLevel(achievementProperty.achieveName);

        _uiController.SetAchievementItem(index, achievementProperty.achieveName, achievementProperty.description,
                                         achievementProperty.statusType,
                                         achievementProperty.points[achieveLevel].rewardType.ToString(),
                                         achievementProperty.points[achieveLevel].reward,
                                         achieveLevel,
                                         achievementProperty.points[achieveLevel].point,
                                         _config.GetStatusPoint(achievementProperty.statusType.ToString()));

        _uiController.SetAchievementPoint(achievementProperty.statusType,
                                          _config.GetStatusPoint(achievementProperty.statusType.ToString()));
    }
Beispiel #2
0
    private void SetupAchievementItems()
    {
        AchievementProperty[] achievementProperties =
            Resources.Load <AchievementData>(AchievementData.ResourcePath).achievementProperties;

        for (int index = 0; index < achievementProperties.Length; index++)
        {
            AchievementProperty property = achievementProperties[index];

            int achieveLevel = _config.GetAchievementLevel(property.achieveName);

            _uiController.SetAchievementItem(index, property.achieveName, property.description, property.statusType,
                                             property.points[achieveLevel].rewardType.ToString(),
                                             property.points[achieveLevel].reward, achieveLevel,
                                             property.points[achieveLevel].point,
                                             _config.GetStatusPoint(property.statusType.ToString()));
        }
    }