Beispiel #1
0
        public override void Update(TimeSpan elapsed)
        {
            GraphicsDevice device = GameContainer.Graphics.GraphicsDevice;

            current = origin;

            if (currentDisplay != null)
            {
                if (!movingToCorner)
                {
                    if (up)
                    {
                        currentScale += 2.1f * (float)elapsed.TotalSeconds;
                    }
                    else
                    {
                        currentScale -= 1.75f * (float)elapsed.TotalSeconds;
                    }

                    if (currentScale > 1.25f)
                    {
                        up = false;
                    }

                    if (currentScale < 0.75f)
                    {
                        up = true;
                    }

                    tmpPosition = new Vector2(
                        (device.Viewport.Width / 2) - ((currentDisplay.Icon.Width * currentScale) / 2),
                        (device.Viewport.Height / 2) - ((currentDisplay.Icon.Height * currentScale) / 2));
                }
                else
                {
                    tmpPosition += Vector2.Normalize(new Vector2(1, 0.75f)) * (float)elapsed.TotalSeconds;

                    currentScale -= 0.75f * (float)elapsed.TotalSeconds;

                    if (currentScale < 0.25f)
                    {
                        currentDisplay = null;
                    }
                }

                TimeSpan since = DateTime.Now - from;

                if (since.TotalSeconds > displayTime)
                {
                    movingToCorner = true;
                }
            }
        }
Beispiel #2
0
        public void Add(AchievementMetaData meta)
        {
            if (!wins.Contains(meta))
            {
                wins.Add(meta);

                currentDisplay = meta;
                currentScale   = 1;

                up = true;

                movingToCorner = false;

                from = DateTime.Now;
            }
        }