//如果没有后台返回才刷新
 void Refresh()
 {
     for (int i = 0; i < togList.Count; i++)
     {
         if (togList[i].value && !GameCenter.achievementMng.IsGetAchieve)
         {
             for (int j = 0; j < (achieveTypeDic[i + 1] as AchieveTypeRef).numId.Count; j++)
             {
                 AchievementItemUI achievementItemUI = itemList[j].GetComponent <AchievementItemUI>();
                 if (achievementItemUI != null)
                 {
                     achievementItemUI.SetAchievementItemData(achievementDic[(achieveTypeDic[i + 1] as AchieveTypeRef).numId[j]] as AchievementRef, i);
                 }
             }
         }
     }
 }
 /// <summary>
 /// 刷新
 /// </summary>
 void RefreshAchievmenInfo()
 {
     for (int i = 0; i < togList.Count; i++)
     {
         if (togList[i].value)
         {
             List <AchievementData> list = GameCenter.achievementMng.GetAchievementDataList(i + 1);
             for (int j = 0; j < list.Count; j++)
             {
                 AchievementItemUI achievementItemUI = itemList[j].GetComponent <AchievementItemUI>();
                 if (achievementItemUI != null)
                 {
                     achievementItemUI.SetAchievementItemData(achievementDic[list[j].ID] as AchievementRef, i);
                 }
             }
         }
     }
 }