Beispiel #1
0
    public void displayAccusedList(Accusation accusation, ArrayList seenKeywords, Person person)
    {
        foreach (Transform child in peopleInCurrentLineup.transform)
        {
            Destroy(child.gameObject);
        }

        currentAccusables = accusation.filteredChoices(seenKeywords);

        for (int i = 0; i < currentAccusables.Count; i++)
        {
            Transform sourcePerson = peopleInLineup.transform.GetChild(((AccusationChoice)currentAccusables[i]).personId);

            Transform displayedPerson = GameObject.Instantiate(sourcePerson);
            displayedPerson.parent = peopleInCurrentLineup.transform;

            Vector3 newPosition = sourcePerson.localPosition;
            newPosition.x = i * spaceBetweenPeople;
            displayedPerson.localPosition = newPosition;

            displayedPerson.localScale = sourcePerson.localScale;
        }

        peopleInCurrentLineup.transform.localPosition = new Vector3();

        changeAccusationText((AccusationChoice)currentAccusables[0], seenKeywords, person.personName);
        playerTalking();
    }
        public IHttpActionResult MakeAccusation([FromBody] Accusation accusation)
        {
            AuthResult auth = authorizeAndVerifyGameStart();

            if (auth.result != null)
            {
                return(auth.result);
            }

            var game   = auth.game.getGame();
            var player = auth.player;

            if (!isPlayerTurn(game, player))
            {
                return(Unauthorized());
            }

            bool           isCorrect = game.makeAccusation(player.Name, accusation);
            AccusationData data      = new AccusationData {
                accusation        = accusation,
                playerName        = player.Name,
                accusationCorrect = isCorrect
            };

            var cmd = new Command {
                command = CommandType.AccusationMade,
                data    = new CommandData {
                    accusationData = data
                }
            };

            CommandInterface.SetCommandForEveryone(auth.game, cmd);

            return(Created("", data));
        }
Beispiel #3
0
        // returns 'null' if no other player can disprove
        public async Task <DisproveData> MakeSuggestionAsync(Accusation accusation)
        {
            var json     = Json.toJson(accusation);
            var response = client.PostAsync("/suggest", new CluelessJsonContent(json)).Result;

            if (response.IsSuccessStatusCode)
            {
                var data = Json.fromJson <SuggestionData>(response);
                if (data.disprovingPlayer == null)
                {
                    return(null);
                }

                // Else, wait for disprove command
                var disproveResponse = await WaitForCommandAsync();

                if (disproveResponse.command == CommandType.DisproveResult)
                {
                    return(disproveResponse.data.disproveData);
                }
                else
                {
                    return(null);
                }
            }
            return(null);
        }
Beispiel #4
0
 private void selectCurrentAccusation()
 {
     foreach (Accusation accusation in accusations)
     {
         if (accusation.timeState == gameManager.timeState)
         {
             currentAccusation = accusation;
             break;
         }
     }
 }
Beispiel #5
0
        // returns 'null' on network failure, otherwise returns 'true' if
        // accusation was correct or 'false' if accusation was incorrect
        public AccusationData MakeAccusation(Accusation accusation)
        {
            var json     = Json.toJson(accusation);
            var response = client.PostAsync("/accuse", new CluelessJsonContent(json)).Result;

            if (response.IsSuccessStatusCode)
            {
                return(Json.fromJson <AccusationData>(response));
            }
            return(null);
        }
        public IHttpActionResult MakeSuggestion([FromBody] Accusation accusation)
        {
            AuthResult auth = authorizeAndVerifyGameStart();

            if (auth.result != null)
            {
                return(auth.result);
            }

            // TODO: validate accusationData data

            var game   = auth.game.getGame();
            var player = auth.player;

            if (!isPlayerTurn(game, player))
            {
                return(Unauthorized());
            }

            Command command = new Command();

            command.command = CommandType.SuggestionMade;

            SuggestionData data = new SuggestionData {
                playerName = player.Name, accusation = accusation
            };
            var cmdData = new CommandData {
                suggestData = data
            };
            var disprovingPlayer = game.makeSuggestion(player.Name, accusation);

            if (disprovingPlayer != null)
            {
                data.disprovingPlayer = disprovingPlayer.name;
                var disproveCmd = new Command {
                    command = CommandType.DisproveSuggestion, data = cmdData
                };
                CommandInterface.SetCommandForPlayer(disprovingPlayer.name, disproveCmd);

                var waitCmd = new Command {
                    command = CommandType.Wait
                };
                CommandInterface.SetCommandForPlayer(player.Name, waitCmd);
            }

            command.data = cmdData;
            CommandInterface.SetCommandForEveryone(auth.game, command);

            return(Created("", data));
        }
Beispiel #7
0
 public bool DeleteEntity(Accusation entity)
 {
     return(base.DeleteEntity <Accusation>(entity));
 }
Beispiel #8
0
 public bool UpdateEntity(Accusation entity)
 {
     return(base.UpdateEntity <Accusation>(entity));
 }
Beispiel #9
0
 public bool CreateEntity(Accusation entity)
 {
     return(base.CreateEntity <Accusation>(entity));
 }
Beispiel #10
0
        public void TestCreateJoinAndStartGame()
        {
            // CluelessServerConnection is not designed for async, so async verifications are
            // being commented out
            CluelessServerConnection connect = CluelessServerConnection.getConnection(
                "localhost", 50351);

            // Host actions
            Assert.IsTrue(connect.registerAsPlayer("Harry Potter"));
            {
                // Success
                var lobbies = connect.Lobbies.GetLobbies();
                Assert.IsNotNull(lobbies);
                var lobby = connect.Lobbies.CreateLobby();
                Assert.IsNotNull(lobby);
                lobbies = connect.Lobbies.GetLobbies();
                Assert.IsNotNull(lobbies);
                Assert.AreNotEqual(0, lobbies.Count);

                // Harry is host, he is already in game
                Assert.IsFalse(connect.Lobbies.JoinLobby(lobby));
            }

            // Other player actions
//            Task<bool> ronWaitForGame = null;
            Assert.IsTrue(connect.registerAsPlayer("Ron Weasley"));
            {
                // Success
                var lobbies = connect.Lobbies.GetLobbies();
                var lobby   = lobbies[lobbies.Count - 1];

                // Ron is not host, he can join
                Assert.IsTrue(connect.Lobbies.JoinLobby(lobby));

                connect.registerToGame(lobby);

                // registerToGame makes it so 'lobby' isn't needed
                // as a parameter for further API calls

                // This function is a blocking call if game has not started.
                // The client should call this to wait for the game to begin.
                // There currently isn't a way to cancel a wait. Ryan can
                // implement that later if desired
                //                if (!connect.Lobbies.WaitForGameStart())
                //                    throw new Exception("Unsuccessful Wait for game start");

                // Ron cannot start game because he is not the host
                Assert.IsFalse(connect.Lobbies.StartGame());

//                ronWaitForGame = connect.Lobbies.WaitForGameStartAsync();
//                Assert.IsFalse(ronWaitForGame.IsCompleted);
            }

            // Have a third person join
//            Task<bool> hermioneWaitForGame = null;
            Assert.IsTrue(connect.registerAsPlayer("Hermione"));
            {
                // Success
                var lobbies = connect.Lobbies.GetLobbies();
                var lobby   = lobbies[lobbies.Count - 1];

                Assert.IsTrue(connect.Lobbies.JoinLobby(lobby));

                connect.registerToGame(lobby);

//                hermioneWaitForGame = connect.Lobbies.WaitForGameStartAsync();
//                Assert.IsFalse(hermioneWaitForGame.IsCompleted);
            }

            // Host can start game
            Assert.IsTrue(connect.registerAsPlayer("Harry Potter"));
            {
                Assert.IsTrue(connect.Lobbies.StartGame());

                // Allow call to be sent to Hermione and Ron
//                Thread.Sleep(3100);
//                Assert.IsTrue(ronWaitForGame.IsCompleted); // response has come back
//                Assert.IsTrue(ronWaitForGame.Result); // game has started
//                Assert.IsTrue(hermioneWaitForGame.IsCompleted);
//                Assert.IsTrue(hermioneWaitForGame.Result);
            }

            // other players 'WaitForGameStart()' will now return true
            Assert.IsTrue(connect.registerAsPlayer("Ron Weasley"));
            {
                Assert.IsTrue(connect.Lobbies.WaitForGameStart());
            }

            Assert.IsTrue(connect.registerAsPlayer("Hermione"));
            {
                Assert.IsTrue(connect.Lobbies.WaitForGameStart());
            }

            // Play the game now

            // Get cards
            String[]    players = { "Harry Potter", "Ron Weasley", "Hermione" };
            List <Card> previousPlayersCards = null;
            Command     lastSeenCommand      = null;

            foreach (var playerName in players)
            {
                // verify that each player has a hand of cards
                Assert.IsTrue(connect.registerAsPlayer(playerName));

                if (!playerName.Equals("Harry Potter")) // Harry will get message 'Take Turn'
                {
                    // WaitForCommand should return immediately and not wait here
                    Command command = connect.Gameplay.WaitForCommand();
                    Assert.AreEqual(CommandType.GameStart, command.command);
                    lastSeenCommand = command;
                    // remove last seen command so that hermione won't block
                    connect.Gameplay.TestOnlySetLastSeenCommand(null);
                }

                var cards = connect.Gameplay.GetPlayerHand();

                Assert.IsNotNull(cards);
                Assert.AreNotEqual(0, cards.Count);

                //// Make sure each hand is unique
                Assert.AreNotEqual(previousPlayersCards, cards);
                previousPlayersCards = cards;
            }

            // The async code doesn't work with a ClientController task that is
            // intended for a single process
//            Task<Command> ronWaitForCommand, hermioneWaitForCommand;

            // take turn
            Assert.IsTrue(connect.registerAsPlayer("Harry Potter"));
            {
                // Get game state to verify correct information
                Game game = connect.Gameplay.GetState();
                Assert.IsNotNull(game);

                Command command = connect.Gameplay.WaitForCommand();
                Assert.AreEqual(CommandType.TakeTurn, command.command);

                {
                    // Restore Ron & Hermione's last seen command, since they've seen it,
                    // the request for a command should block
                    connect.Gameplay.TestOnlySetLastSeenCommand(lastSeenCommand);

                    /*
                     * Assert.IsTrue(connect.registerAsPlayer("Ron Weasley"));
                     * ronWaitForCommand = connect.Gameplay.WaitForCommandAsync();
                     *
                     * Assert.IsTrue(connect.registerAsPlayer("Hermione"));
                     * hermioneWaitForCommand = connect.Gameplay.WaitForCommandAsync();
                     *
                     * Assert.IsFalse(ronWaitForCommand.IsCompleted);
                     * Assert.IsFalse(hermioneWaitForCommand.IsCompleted);
                     */
                }

                // Harry's starting spot is Scarlet's: new Location(0,3,"Hallway")
                var expectedMoveData = new MoveData {
                    playerName = "Harry Potter", location = new Location(0, 2, "Hallway")
                };
                Assert.IsTrue(connect.registerAsPlayer(expectedMoveData.playerName));
                bool successful = connect.Gameplay.MovePlayerTo(expectedMoveData.location);
                Assert.IsTrue(successful);

                // Make sure that Ron & Hermione received message
                {
                    /*
                     * Thread.Sleep(3100);
                     * Assert.IsTrue(ronWaitForCommand.IsCompleted);
                     * Assert.IsTrue(hermioneWaitForCommand.IsCompleted);
                     *
                     * Command cmd = ronWaitForCommand.Result;
                     */
                    connect.Gameplay.TestOnlySetLastSeenCommand(lastSeenCommand);

                    Assert.IsTrue(connect.registerAsPlayer("Ron Weasley"));
                    Command cmd = connect.Gameplay.WaitForCommand();

                    connect.Gameplay.TestOnlySetLastSeenCommand(lastSeenCommand);

                    Assert.IsTrue(connect.registerAsPlayer("Hermione"));
                    Command cmd2 = connect.Gameplay.WaitForCommand();

                    // Ron & Hermione received the same command
                    Assert.AreEqual(cmd, cmd2);

                    // This is the expected command data
                    Assert.AreEqual(CommandType.MovePlayer, cmd.command);
                    Assert.IsNotNull(cmd.data.moveData);
                    Assert.AreEqual(expectedMoveData, cmd.data.moveData);

                    lastSeenCommand = cmd;
                }

                Assert.IsTrue(connect.registerAsPlayer("Harry Potter"));

                // This blocks
//                DisproveData result = connect.Gameplay.MakeSuggestion(new Accusation(Room.Ballroom, Suspect.Mustard, Weapon.Pipe));

                // if null, no one could disprove
                // Otherwise, result.card is the proof, and result.playerName is the owner of 'card'

                // This is called by the 'other' player, not by Harry
//                successful = connect.Gameplay.DisproveSuggestion(new Card(Weapon.Pipe));

                Accusation     accusation = new Accusation(Room.Ballroom, Suspect.Mustard, Weapon.Pipe);
                AccusationData data       = connect.Gameplay.MakeAccusation(accusation);
                Assert.IsNotNull(data);
                Assert.AreEqual(accusation, data.accusation);
                Assert.IsFalse(data.accusationCorrect);

                successful = connect.Gameplay.EndTurn();
                Assert.IsTrue(successful);

                Accusation solution = connect.Gameplay.GetSolution();
                Assert.IsNull(solution); // game is not finished. Solution not available until then

                // it is now Ron's turn
                Assert.IsTrue(connect.registerAsPlayer("Ron Weasley"));

                Command finalCmd = connect.Gameplay.WaitForCommand();
                Assert.IsNotNull(finalCmd);
                Assert.AreEqual(CommandType.TakeTurn, finalCmd.command);

                successful = connect.Gameplay.EndTurn();
                Assert.IsTrue(successful);

                // Hermione's turn
                Assert.IsTrue(connect.registerAsPlayer("Hermione"));

                finalCmd = connect.Gameplay.WaitForCommand();
                Assert.IsNotNull(finalCmd);
                Assert.AreEqual(CommandType.TakeTurn, finalCmd.command);

                successful = connect.Gameplay.EndTurn();
                Assert.IsTrue(successful);

                // Harry's turn again
                Assert.IsTrue(connect.registerAsPlayer("Harry Potter"));

                finalCmd = connect.Gameplay.WaitForCommand();
                Assert.IsNotNull(finalCmd);
                Assert.AreEqual(CommandType.TakeTurn, finalCmd.command);
            }
        }
Beispiel #11
0
 public AccusationModel(Accusation accusation)
 {
     // TODO
 }
    void CalculateRect()
    {
        guiAccusationList.Clear();

        TitleLabel     = new Rect(0, 0, screenX, 30);
        SaveBtn        = new Rect(screenX - 155, 5, 150, 30);
        ScrollViewRect = new Rect(0, TitleLabel.height + 5, screenX, screenY - TitleLabel.height - 5);
        ScrollViewArea = new Rect(0, 0, screenX - 20, 0);

        Rect prevAccusationGroup = new Rect(5, 0, screenX - 25, 0);

        for (int i = 0; i < xmlAccusations.Count; i++)
        {
            Accusation    accusation    = (Accusation)xmlAccusations[i];
            GUIAccusation guiAccusation = new GUIAccusation();

            guiAccusation.timeState = (int)accusation.timeState;
            Rect accusationGroupRect = new Rect(prevAccusationGroup.x, prevAccusationGroup.y + prevAccusationGroup.height, prevAccusationGroup.width, 0);

            guiAccusation.AccusationGroup = accusationGroupRect;
            guiAccusation.AccusationBG    = new Rect(0, 0, guiAccusation.AccusationGroup.width, guiAccusation.AccusationGroup.height);

            guiAccusation.AccusationTitle = new Rect(5, 5, 300, 30);
            guiAccusation.TimeStampLabel  = new Rect(guiAccusation.AccusationTitle.x + guiAccusation.AccusationTitle.width, guiAccusation.AccusationTitle.y, 150, 20);
            guiAccusation.TimeStampInput  = new Rect(guiAccusation.TimeStampLabel.x + guiAccusation.TimeStampLabel.width, guiAccusation.AccusationTitle.y, 150, 20);

            guiAccusation.TransitionStatement = GenerateStatement(accusation.transitionStatement, guiAccusation.AccusationTitle, guiAccusation.AccusationGroup, "Transition Statement");

            Rect prevRect = guiAccusation.TransitionStatement.StatementGroupRect;

            ScrollViewArea.height += guiAccusation.AccusationTitle.height;
            ScrollViewArea.height += guiAccusation.TransitionStatement.StatementGroupRect.height;

            accusationGroupRect.height += guiAccusation.AccusationTitle.height;
            accusationGroupRect.height += guiAccusation.TransitionStatement.StatementGroupRect.height;

            for (int j = 0; j < accusation.choices.Count; j++)
            {
                AccusationChoice    accusationChoice    = (AccusationChoice)accusation.choices[j];
                GUIAccusationChoice guiAccusationChoice = new GUIAccusationChoice();

                guiAccusationChoice.personID   = accusationChoice.personId;
                guiAccusationChoice.defenderID = accusationChoice.defenderId;

                Rect accusationChoiceGroup = new Rect(20, prevRect.y + prevRect.height + 10, guiAccusation.AccusationGroup.width - 40, 0);
                guiAccusationChoice.accusationChoiceGroup = accusationChoiceGroup;

                guiAccusationChoice.choiceTitle        = new Rect(5, 5, 150, 30);
                guiAccusationChoice.AddEnablingKeyword = new Rect(accusationChoiceGroup.width - 155, guiAccusationChoice.choiceTitle.y / 2.0f, 150, 30);

                guiAccusationChoice.PersonIDLabel = new Rect(guiAccusationChoice.choiceTitle.x + guiAccusationChoice.choiceTitle.width, guiAccusationChoice.choiceTitle.y, 120, 20);
                guiAccusationChoice.PersonIDInput = new Rect(guiAccusationChoice.PersonIDLabel.x + guiAccusationChoice.PersonIDLabel.width, guiAccusationChoice.PersonIDLabel.y, 150, 20);

                //ScrollViewArea.height += 10;
                accusationGroupRect.height += guiAccusationChoice.choiceTitle.height;

                guiAccusationChoice.DefenderIDLabel = new Rect(guiAccusationChoice.PersonIDInput.x + guiAccusationChoice.PersonIDInput.width + 40, guiAccusationChoice.PersonIDInput.y, 120, 20);
                guiAccusationChoice.DefenderIDInput = new Rect(guiAccusationChoice.DefenderIDLabel.x + guiAccusationChoice.DefenderIDLabel.width, guiAccusationChoice.DefenderIDLabel.y, 150, 20);


                Rect tmpPrevRect = guiAccusationChoice.DefenderIDInput;
                for (int k = 0; k < accusationChoice.enablingKeywords.Count; k++)
                {
                    guiAccusationChoice.enablingKeywords.Add(((Keyword)accusationChoice.enablingKeywords[k]).text);

                    Rect enablingKeywordLabelRect = new Rect(10, guiAccusationChoice.DefenderIDLabel.y + guiAccusationChoice.DefenderIDLabel.height + k * 25 + 10, 180, 20);
                    Rect enablingKeywordInputRect = new Rect(enablingKeywordLabelRect.x + enablingKeywordLabelRect.width, enablingKeywordLabelRect.y, guiAccusationChoice.accusationChoiceGroup.width - enablingKeywordLabelRect.x - enablingKeywordLabelRect.width - 5 - 30, enablingKeywordLabelRect.height);
                    Rect deleteEnablingKeyword    = new Rect(enablingKeywordInputRect.x + enablingKeywordInputRect.width + 5, enablingKeywordInputRect.y, 20, 20);
                    //ScrollViewArea.height += enablingKeywordLabelRect.height + k * 25 + 10;
                    accusationChoiceGroup.height += enablingKeywordLabelRect.height + k * 25 + 10;

                    guiAccusationChoice.EnablingKeywordsLabel.Add(enablingKeywordLabelRect);
                    guiAccusationChoice.EnablingKeywordsInput.Add(enablingKeywordInputRect);
                    guiAccusationChoice.DeleteEnablingKeyword.Add(deleteEnablingKeyword);

                    tmpPrevRect = enablingKeywordLabelRect;
                }

                guiAccusationChoice.InvestigatorIntutionTitle = new Rect(10, tmpPrevRect.y + tmpPrevRect.height + 10, 200, 20);
                tmpPrevRect = guiAccusationChoice.InvestigatorIntutionTitle;

                guiAccusationChoice.AddInvstigatorIntution = new Rect(accusationChoiceGroup.width - 155, guiAccusationChoice.InvestigatorIntutionTitle.y - 5, 150, 30);

                //ScrollViewArea.height += guiAccusationChoice.InvestigatorIntutionTitle.height + 10;
                accusationChoiceGroup.height += guiAccusationChoice.InvestigatorIntutionTitle.height + 10;

                for (int k = 0; k < accusationChoice.investigatorIntuitions.Count; k++)
                {
                    Statement investigatorIntution = (Statement)accusationChoice.investigatorIntuitions[k];
                    tmpPrevRect.height += 10;
                    GUIStatement guiInvestigatorIntution = GenerateStatement(investigatorIntution, tmpPrevRect, guiAccusationChoice.accusationChoiceGroup, "Investigator Intuitions");
                    tmpPrevRect = guiInvestigatorIntution.StatementGroupRect;

                    //ScrollViewArea.height += guiInvestigatorIntution.StatementGroupRect.height;
                    accusationChoiceGroup.height += guiInvestigatorIntution.StatementGroupRect.height;

                    guiAccusationChoice.investigatorIntution.Add(guiInvestigatorIntution);
                }

                accusationChoiceGroup.height += 5;

                guiAccusationChoice.AccusationStatementTitle = new Rect(10, tmpPrevRect.y + tmpPrevRect.height, 200, 30);
                tmpPrevRect = guiAccusationChoice.AccusationStatementTitle;

                guiAccusationChoice.AddAccusationStatement = new Rect(accusationChoiceGroup.width - 155, guiAccusationChoice.AccusationStatementTitle.y + 3, 150, 30);
                //ScrollViewArea.height += guiAccusationChoice.AccusationStatementTitle.height;
                accusationChoiceGroup.height += guiAccusationChoice.AccusationStatementTitle.height;

                for (int k = 0; k < accusationChoice.statementPairs.Count; k++)
                {
                    Question question = (Question)accusationChoice.statementPairs[k];
                    GUIAccusationStatementPair accusationStatementPair = new GUIAccusationStatementPair();

                    Rect accusationStatementGroup = new Rect(tmpPrevRect.x, tmpPrevRect.y + tmpPrevRect.height + 5, guiAccusationChoice.accusationChoiceGroup.width - tmpPrevRect.x - tmpPrevRect.x, 0);

                    accusationStatementPair.titleRect = new Rect(10, 0, 150, 40);
                    accusationStatementGroup.height  += accusationStatementPair.titleRect.x + accusationStatementPair.titleRect.height;

                    accusationStatementPair.DeleteStatementPair = new Rect(accusationStatementGroup.width - 155, 5, 150, 30);

                    Rect offsetRect = accusationStatementPair.titleRect;

                    accusationStatementPair.question = GenerateStatement(question.question, offsetRect, accusationStatementGroup, "AccusationStatement");
                    accusationStatementGroup.height += accusationStatementPair.question.StatementGroupRect.height;

                    //ScrollViewArea.height += accusationStatementPair.question.StatementGroupRect.height;

                    Rect questionTmpRect = new Rect(accusationStatementPair.question.StatementGroupRect);
                    questionTmpRect.height += 5;

                    accusationStatementPair.answer   = GenerateStatement(question.answer, questionTmpRect, accusationStatementGroup, "ResultStatement");
                    accusationStatementGroup.height += accusationStatementPair.answer.StatementGroupRect.height;

                    //ScrollViewArea.height += accusationStatementPair.answer.StatementGroupRect.height;

                    guiAccusationChoice.accusationStatement.Add(accusationStatementPair);

                    Rect accusationStatementBG = new Rect(0, 0, accusationStatementGroup.width, accusationStatementGroup.height);

                    accusationStatementPair.AccusationStatementGroup  = accusationStatementGroup;
                    accusationStatementPair.AccusationStatementBGRect = accusationStatementBG;

                    tmpPrevRect = accusationStatementGroup;
                    //ScrollViewArea.height += accusationStatementPair.titleRect.height + 5;
                    accusationChoiceGroup.height += accusationStatementPair.AccusationStatementGroup.height;
                }
                accusationChoiceGroup.height += 35;

                guiAccusationChoice.accusationChoiceGroup = accusationChoiceGroup;
                guiAccusationChoice.accusationChoiceBG    = new Rect(0, 0, guiAccusationChoice.accusationChoiceGroup.width, guiAccusationChoice.accusationChoiceGroup.height);
                accusationGroupRect.height += guiAccusationChoice.accusationChoiceGroup.height;
                //accusationGroupRect.y = i * accusationGroupRect.height;



                prevRect = guiAccusationChoice.accusationChoiceGroup;

                guiAccusation.AccusationChoice.Add(guiAccusationChoice);
            }
            accusationGroupRect.height   -= 200;
            guiAccusation.AccusationGroup = accusationGroupRect;
            guiAccusation.AccusationBG    = new Rect(0, 0, guiAccusation.AccusationGroup.width, guiAccusation.AccusationGroup.height);

            ScrollViewArea.height += accusationGroupRect.height - 150;


            prevAccusationGroup.height += guiAccusation.AccusationGroup.height + 10;

            guiAccusationList.Add(guiAccusation);
        }

        ScrollViewArea.height += 20;
    }
Beispiel #13
0
 public void displayTimeUpForAccusation(Accusation accusation, Person transitionPerson)
 {
     personPortrait.sprite = transitionPerson.portrait;
     dialogText.text       = accusation.transitionStatement.transitionStatementText();
     personTalking();
 }