void ConfigReloadBar(AbstractWeapon weapon) { weapon.reloadBar = reloadBar; weapon.slider = slider; weapon.perfectImage = perfectRange; weapon.activeImage = activeRange; weapon.startBar = startBar; weapon.endBar = endBar; weapon.ConfigWeapon(); }
void ConfigReloadBar(AbstractWeapon weapon) { weapon.reloadBar = reloadBar; weapon.slider = slider; weapon.perfectImage = perfectRange; weapon.activeImage = activeRange; weapon.startBar = startBar; weapon.endBar = endBar; weapon.ConfigWeapon(); }