Beispiel #1
0
        internal static void InsertCopyPasteGraph(this MaterialGraphView graphView, CopyPasteGraph copyGraph)
        {
            if (copyGraph == null)
            {
                return;
            }

            // Make new properties from the copied graph
            foreach (AbstractShaderProperty property in copyGraph.properties)
            {
                string propertyName = graphView.graph.SanitizePropertyName(property.displayName);
                AbstractShaderProperty copiedProperty = property.Copy();
                copiedProperty.displayName = propertyName;
                graphView.graph.AddShaderProperty(copiedProperty);

                // Update the property nodes that depends on the copied node
                var dependentPropertyNodes = copyGraph.GetNodes <PropertyNode>().Where(x => x.propertyGuid == property.guid);
                foreach (var node in dependentPropertyNodes)
                {
                    node.owner        = graphView.graph;
                    node.propertyGuid = copiedProperty.guid;
                }
            }

            using (var remappedNodesDisposable = ListPool <AbstractMaterialNode> .GetDisposable())
            {
                using (var remappedEdgesDisposable = ListPool <IEdge> .GetDisposable())
                {
                    var remappedNodes = remappedNodesDisposable.value;
                    var remappedEdges = remappedEdgesDisposable.value;
                    graphView.graph.PasteGraph(copyGraph, remappedNodes, remappedEdges);

                    if (graphView.graph.assetGuid != copyGraph.sourceGraphGuid)
                    {
                        // Compute the mean of the copied nodes.
                        Vector2 centroid = Vector2.zero;
                        var     count    = 1;
                        foreach (var node in remappedNodes)
                        {
                            var position = node.drawState.position.position;
                            centroid = centroid + (position - centroid) / count;
                            ++count;
                        }

                        // Get the center of the current view
                        var viewCenter = graphView.contentViewContainer.WorldToLocal(graphView.layout.center);

                        foreach (var node in remappedNodes)
                        {
                            var drawState    = node.drawState;
                            var positionRect = drawState.position;
                            var position     = positionRect.position;
                            position += viewCenter - centroid;
                            positionRect.position = position;
                            drawState.position    = positionRect;
                            node.drawState        = drawState;
                        }
                    }

                    // Add new elements to selection
                    graphView.ClearSelection();
                    graphView.graphElements.ForEach(element =>
                    {
                        if (element is Edge edge && remappedEdges.Contains(edge.userData as IEdge))
                        {
                            graphView.AddToSelection(edge);
                        }

                        if (element is IShaderNodeView nodeView && remappedNodes.Contains(nodeView.node))
                        {
                            graphView.AddToSelection((Node)nodeView);
                        }
                    });
                }
            }
        }
Beispiel #2
0
        void CreateNode(object obj, Vector2 nodePosition)
        {
            var texture2D = obj as Texture2D;

            if (texture2D != null)
            {
                graph.owner.RegisterCompleteObjectUndo("Drag Texture");

                bool isNormalMap = false;
                if (EditorUtility.IsPersistent(texture2D) && !string.IsNullOrEmpty(AssetDatabase.GetAssetPath(texture2D)))
                {
                    var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture2D)) as TextureImporter;
                    if (importer != null)
                    {
                        isNormalMap = importer.textureType == TextureImporterType.NormalMap;
                    }
                }

                var node = new SampleTexture2DNode();

                var drawState = node.drawState;
                drawState.position = new Rect(nodePosition, drawState.position.size);
                node.drawState     = drawState;
                graph.AddNode(node);

                if (isNormalMap)
                {
                    node.textureType = TextureType.Normal;
                }

                var inputslot = node.FindInputSlot <Texture2DInputMaterialSlot>(SampleTexture2DNode.TextureInputId);
                if (inputslot != null)
                {
                    inputslot.texture = texture2D;
                }
            }

            var textureArray = obj as Texture2DArray;

            if (textureArray != null)
            {
                graph.owner.RegisterCompleteObjectUndo("Drag Texture Array");
                var property = new Texture2DArrayShaderProperty {
                    displayName = textureArray.name, value = { textureArray = textureArray }
                };
                graph.AddShaderProperty(property);
                var node      = new SampleTexture2DArrayNode();
                var drawState = node.drawState;
                drawState.position = new Rect(nodePosition, drawState.position.size);
                node.drawState     = drawState;
                graph.AddNode(node);
                var inputslot = node.FindSlot <Texture2DArrayInputMaterialSlot>(SampleTexture2DArrayNode.TextureInputId);
                if (inputslot != null)
                {
                    inputslot.textureArray = textureArray;
                }
            }

            var texture3D = obj as Texture3D;

            if (texture3D != null)
            {
                graph.owner.RegisterCompleteObjectUndo("Drag Texture 3D");
                var property = new Texture3DShaderProperty {
                    displayName = texture3D.name, value = { texture = texture3D }
                };
                graph.AddShaderProperty(property);
                var node      = new SampleTexture3DNode();
                var drawState = node.drawState;
                drawState.position = new Rect(nodePosition, drawState.position.size);
                node.drawState     = drawState;
                graph.AddNode(node);
                var inputslot = node.FindSlot <Texture3DInputMaterialSlot>(SampleTexture3DNode.TextureInputId);
                if (inputslot != null)
                {
                    inputslot.texture = texture3D;
                }
            }

            var cubemap = obj as Cubemap;

            if (cubemap != null)
            {
                graph.owner.RegisterCompleteObjectUndo("Drag Cubemap");
                var property = new CubemapShaderProperty {
                    displayName = cubemap.name, value = { cubemap = cubemap }
                };
                graph.AddShaderProperty(property);
                var node = new SampleCubemapNode();

                var drawState = node.drawState;
                drawState.position = new Rect(nodePosition, drawState.position.size);
                node.drawState     = drawState;
                graph.AddNode(node);

                var inputslot = node.FindInputSlot <CubemapInputMaterialSlot>(SampleCubemapNode.CubemapInputId);
                if (inputslot != null)
                {
                    inputslot.cubemap = cubemap;
                }
            }

            var subGraphAsset = obj as SubGraphAsset;

            if (subGraphAsset != null)
            {
                graph.owner.RegisterCompleteObjectUndo("Drag Sub-Graph");
                var node = new SubGraphNode();

                var drawState = node.drawState;
                drawState.position = new Rect(nodePosition, drawState.position.size);
                node.drawState     = drawState;
                node.subGraphAsset = subGraphAsset;
                graph.AddNode(node);
            }

            var blackboardField = obj as BlackboardField;

            if (blackboardField != null)
            {
                AbstractShaderProperty property = blackboardField.userData as AbstractShaderProperty;
                if (property != null)
                {
                    graph.owner.RegisterCompleteObjectUndo("Drag Property");
                    var node = new PropertyNode();

                    var drawState = node.drawState;
                    drawState.position = new Rect(nodePosition, drawState.position.size);
                    node.drawState     = drawState;
                    graph.AddNode(node);

                    // Setting the guid requires the graph to be set first.
                    node.propertyGuid = property.guid;
                }
            }
        }