public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            ushort keepId   = packet.ReadShort();
            ushort wallId   = packet.ReadShort();
            ushort responce = packet.ReadShort();
            int    HPindex  = packet.ReadShort();

            AbstractGameKeep keep = GameServer.KeepManager.GetKeepByID(keepId);

            if (keep == null || !(GameServer.ServerRules.IsSameRealm(client.Player, (GameKeepComponent)keep.KeepComponents[wallId], true) || client.Account.PrivLevel > 1))
            {
                return;
            }

            if (responce == 0x00)            //show info
            {
                client.Out.SendKeepComponentInteract(((GameKeepComponent)keep.KeepComponents[wallId]));
            }
            else if (responce == 0x01)            // click on hookpoint button
            {
                client.Out.SendKeepComponentHookPoint(((GameKeepComponent)keep.KeepComponents[wallId]), HPindex);
            }
            else if (responce == 0x02)            //select an hookpoint
            {
                if (client.Account.PrivLevel > 1)
                {
                    client.Out.SendMessage("DEBUG : selected hookpoint id " + HPindex, eChatType.CT_Say, eChatLoc.CL_SystemWindow);
                }

                GameKeepComponent hp = keep.KeepComponents[wallId] as GameKeepComponent;
                client.Out.SendClearKeepComponentHookPoint(hp, HPindex);
                client.Out.SendHookPointStore(hp.KeepHookPoints[HPindex] as GameKeepHookPoint);
            }
        }
Beispiel #2
0
        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            ushort keepId      = packet.ReadShort();
            ushort wallId      = packet.ReadShort();
            int    hookpointID = packet.ReadShort();
            ushort itemslot    = packet.ReadShort();
            int    payType     = packet.ReadByte();     //gold RP BP contrat???
            int    unk2        = packet.ReadByte();
            int    unk3        = packet.ReadByte();
            int    unk4        = packet.ReadByte();
//			client.Player.Out.SendMessage("x="+unk2+"y="+unk3+"z="+unk4,eChatType.CT_Say,eChatLoc.CL_SystemWindow);
            AbstractGameKeep keep = GameServer.KeepManager.GetKeepByID(keepId);

            if (keep == null)
            {
                return;
            }
            GameKeepComponent component = keep.KeepComponents[wallId] as GameKeepComponent;

            if (component == null)
            {
                return;
            }

            /*GameKeepHookPoint hookpoint = component.HookPoints[hookpointID] as GameKeepHookPoint;
             * if (hookpoint == null) return 1;
             */
            HookPointInventory inventory = null;

            if (hookpointID > 0x80)
            {
                inventory = HookPointInventory.YellowHPInventory;                                //oil
            }
            else if (hookpointID > 0x60)
            {
                inventory = HookPointInventory.GreenHPInventory;                                    //big siege
            }
            else if (hookpointID > 0x40)
            {
                inventory = HookPointInventory.LightGreenHPInventory;                                     //small siege
            }
            else if (hookpointID > 0x20)
            {
                inventory = HookPointInventory.BlueHPInventory;                                     //npc
            }
            else
            {
                inventory = HookPointInventory.RedHPInventory;             //guard
            }
            if (inventory != null)
            {
                HookPointItem item = inventory.GetItem(itemslot);
                if (item != null)
                {
                    item.Invoke(client.Player, payType, component.KeepHookPoints[hookpointID] as GameKeepHookPoint, component);
                }
            }
        }
Beispiel #3
0
        public override bool WhisperReceive(GameLiving source, string str)
        {
            if (base.WhisperReceive(source, str))
            {
                GamePlayer player = source as GamePlayer;
                if (player == null || player.InCombat)
                {
                    return(false);
                }

                if (GameServer.ServerRules.IsSameRealm(this, player, true))
                {
                    switch (str.ToLower())
                    {
                    case "movement":
                        if (!player.CurrentRegion.IsRvR || player.Realm == Realm)
                        {
                            GameNPCHelper.CastSpellOnOwnerAndPets(this, player, SkillBase.GetSpellByID(GameHastener.SPEEDOFTHEREALMID), SkillBase.GetSpellLine(GlobalSpellsLines.Mob_Spells), false);
                        }

                        break;

                    case "strength":
                        if (player.CurrentRegion.IsCapitalCity)
                        {
                            TargetObject = player;
                            CastSpell(SkillBase.GetSpellByID(STROFTHEREALMID), SkillBase.GetSpellLine(GlobalSpellsLines.Mob_Spells), false);
                        }

                        break;

                    case "borderkeep":
                        if ((player.CurrentRegion.IsCapitalCity || IsShroudedIslesStartZone(player.CurrentZone.ID)) && player.Level < 10)
                        {
                            if (!ServerProperties.Properties.BG_ZONES_OPENED && player.Client.Account.PrivLevel == (uint)ePrivLevel.Player)
                            {
                                SayTo(player, ServerProperties.Properties.BG_ZONES_CLOSED_MESSAGE);
                            }
                            else
                            {
                                AbstractGameKeep portalKeep = GameServer.KeepManager.GetBGPK(player);
                                if (portalKeep != null)
                                {
                                    player.MoveTo((ushort)portalKeep.Region, portalKeep.X, portalKeep.Y, portalKeep.Z, (ushort)portalKeep.Heading);
                                }
                            }
                        }

                        break;
                    }
                }

                return(true);
            }

            return(false);
        }
Beispiel #4
0
 public int CalcCX(GamePlayer player, AbstractGameKeep myKeep, double angle)
 {
     if (Math.Abs(Math.Sin(angle)) < 0.0001) //for approximations, == 0 wont work.
     {
         return((player.X - myKeep.X) / 148);
     }
     else
     {
         return((int)((148 * Math.Sin(angle) * myKeep.X - 148 * Math.Sin(angle) * player.X + player.Y - myKeep.Y)
                      / (148 * Math.Sin(angle) - 148 * 148 * 2 * Math.Sin(angle) * Math.Cos(angle))));
     }
 }
Beispiel #5
0
        private string KeepStringBuilder(AbstractGameKeep keep)
        {
            string buffer = "";

            buffer += keep.Name + ": " + GlobalConstants.RealmToName(keep.Realm);
            if (keep.Guild != null)
            {
                buffer += " (" + keep.Guild.Name + ")";
            }
            buffer += "\n";
            return(buffer);
        }
Beispiel #6
0
        public ScoutMission(object owner)
            : base(owner)
        {
            eRealm realm = 0;

            if (owner is Group group)
            {
                realm = group.Leader.Realm;
            }
            else if (owner is GamePlayer player)
            {
                realm = player.Realm;
            }

            ArrayList list = new ArrayList();

            ICollection <AbstractGameKeep> keeps;

            if (owner is Group group1)
            {
                keeps = GameServer.KeepManager.GetKeepsOfRegion(group1.Leader.CurrentRegionID);
            }
            else if (owner is GamePlayer gOwner)
            {
                keeps = GameServer.KeepManager.GetKeepsOfRegion(gOwner.CurrentRegionID);
            }
            else
            {
                keeps = new List <AbstractGameKeep>();
            }

            foreach (AbstractGameKeep keep in keeps)
            {
                if (keep.IsPortalKeep)
                {
                    continue;
                }

                if (keep.Realm != realm)
                {
                    list.Add(keep);
                }
            }

            if (list.Count > 0)
            {
                _keep = list[Util.Random(list.Count - 1)] as AbstractGameKeep;
            }

            GameEventMgr.AddHandler(AreaEvent.PlayerEnter, new DOLEventHandler(Notify));
            GameEventMgr.AddHandler(KeepEvent.KeepTaken, new DOLEventHandler(Notify));
        }
        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            ushort keepId      = packet.ReadShort();
            ushort wallId      = packet.ReadShort();
            int    hookpointID = packet.ReadShort();
            ushort itemslot    = packet.ReadShort();
            int    payType     = packet.ReadByte();     //gold RP BP contrat???

            packet.ReadByte();
            packet.ReadByte();
            packet.ReadByte();


            AbstractGameKeep keep = GameServer.KeepManager.GetKeepByID(keepId);

            if (keep == null)
            {
                return;
            }
            GameKeepComponent component = keep.KeepComponents[wallId] as GameKeepComponent;

            if (component == null)
            {
                return;
            }

            HookPointInventory inventory = null;

            if (hookpointID > 0x80)
            {
                inventory = HookPointInventory.YellowHPInventory;                                 // oil
            }
            else if (hookpointID > 0x60)
            {
                inventory = HookPointInventory.GreenHPInventory;                                      // big siege
            }
            else if (hookpointID > 0x40)
            {
                inventory = HookPointInventory.LightGreenHPInventory;                                      // small siege
            }
            else if (hookpointID > 0x20)
            {
                inventory = HookPointInventory.BlueHPInventory;                                      // npc
            }
            else
            {
                inventory = HookPointInventory.RedHPInventory;              // guard
            }
            HookPointItem item = inventory?.GetItem(itemslot);

            item?.Invoke(client.Player, payType, component.HookPoints[hookpointID], component);
        }
Beispiel #8
0
 public int CalcCY(GamePlayer player, AbstractGameKeep myKeep, double angle)
 {
     if (Math.Abs(Math.Sin(angle)) < 0.0001)
     {
         return((myKeep.Y - player.Y) / 148);
     }
     else
     {
         int cx = (int)((148 * Math.Sin(angle) * myKeep.X - 148 * Math.Sin(angle) * player.X + player.Y - myKeep.Y)
                        / (148 * Math.Sin(angle) - 148 * 148 * 2 * Math.Sin(angle) * Math.Cos(angle)));
         return((int)((myKeep.Y - player.Y + 148 * Math.Sin(angle) * cx) / (148 * Math.Cos(angle))));
     }
 }
        public RaizeMission(object owner)
            : base(owner)
        {
            eRealm realm = 0;

            if (owner is Group)
            {
                realm = (owner as Group).Leader.Realm;
            }
            else if (owner is GamePlayer)
            {
                realm = (owner as GamePlayer).Realm;
            }

            ArrayList list = new ArrayList();

            ICollection <AbstractGameKeep> keeps;

            if (owner is Group)
            {
                keeps = GameServer.KeepManager.GetKeepsOfRegion((owner as Group).Leader.CurrentRegionID);
            }
            else if (owner is GamePlayer)
            {
                keeps = GameServer.KeepManager.GetKeepsOfRegion((owner as GamePlayer).CurrentRegionID);
            }
            else
            {
                keeps = new List <AbstractGameKeep>();
            }

            foreach (AbstractGameKeep keep in keeps)
            {
                if (keep.IsPortalKeep)
                {
                    continue;
                }
                if (keep is GameKeepTower && keep.Realm != realm)
                {
                    list.Add(keep);
                }
            }

            if (list.Count > 0)
            {
                m_keep = list[Util.Random(list.Count - 1)] as AbstractGameKeep;
            }

            GameEventMgr.AddHandler(KeepEvent.TowerRaized, new DOLEventHandler(Notify));
        }
Beispiel #10
0
            private static void CheckIfPlayerLogsNearEnemyKeepAndMoveIfNecessary(GamePlayer player)
            {
                if (player.CurrentRegion.IsInstance)
                {
                    if (WorldMgr.RvRLinkDeadPlayers.ContainsKey(player.InternalID))
                    {
                        WorldMgr.RvRLinkDeadPlayers.Remove(player.InternalID);
                    }
                    return;
                }

                int gracePeriodInMinutes = 0;

                Int32.TryParse(Properties.RVR_LINK_DEATH_RELOG_GRACE_PERIOD, out gracePeriodInMinutes);
                AbstractGameKeep keep = GameServer.KeepManager.GetKeepCloseToSpot(player.CurrentRegionID, player, WorldMgr.VISIBILITY_DISTANCE);

                if (keep != null && player.Client.Account.PrivLevel == 1 && GameServer.KeepManager.IsEnemy(keep, player))
                {
                    if (WorldMgr.RvRLinkDeadPlayers.ContainsKey(player.InternalID))
                    {
                        if (DateTime.Now.Subtract(new TimeSpan(0, gracePeriodInMinutes, 0)) <= WorldMgr.RvRLinkDeadPlayers[player.InternalID])
                        {
                            SendMessageAndMoveToSafeLocation(player);
                        }
                    }
                    else
                    {
                        SendMessageAndMoveToSafeLocation(player);
                    }
                }
                var linkDeadPlayerIds = new string[WorldMgr.RvRLinkDeadPlayers.Count];

                WorldMgr.RvRLinkDeadPlayers.Keys.CopyTo(linkDeadPlayerIds, 0);
                foreach (string playerId in linkDeadPlayerIds)
                {
                    if (playerId != null &&
                        DateTime.Now.Subtract(new TimeSpan(0, gracePeriodInMinutes, 0)) > WorldMgr.RvRLinkDeadPlayers[playerId])
                    {
                        WorldMgr.RvRLinkDeadPlayers.Remove(playerId);
                    }
                }
            }
Beispiel #11
0
        private static void CheckKeepChain(int[] chain)
        {
            GameRelicDoor door = GetRelicGateByChain(chain);

            if (door == null)
            {
                return;
            }

            foreach (int keepid in chain)
            {
                AbstractGameKeep keep = GameServer.KeepManager.GetKeepByID(keepid);
                if (keep == null)
                {
                    continue;
                }

                // if the door is open, we see if we own a keep
                if (door.State == eDoorState.Open)
                {
                    if (keep.Realm != keep.OriginalRealm)
                    {
                        continue;
                    }

                    door.CloseDoor();
                }

                // if the door is closed, we check if the line should open it
                else
                {
                    if (keep.Realm == keep.OriginalRealm)
                    {
                        continue;
                    }

                    door.OpenDoor();
                }
            }
        }
Beispiel #12
0
 /// <summary>
 /// Constructs a new KeepEventArgs
 /// </summary>
 public KeepEventArgs(AbstractGameKeep keep)
 {
     m_keep = keep;
 }
            /// <summary>
            /// Called on every timer tick
            /// </summary>
            protected override void OnTick()
            {
                var player = (GamePlayer)m_actionSource;

                if (player == null)
                {
                    return;
                }

                // log.DebugFormat("Dialog - response: {0}, messageType: {1}, data1: {2}, data2: {3}, data3: {4}", m_response, m_messageType, m_data1, m_data2, m_data3);

                switch ((eDialogCode)m_messageType)
                {
                case eDialogCode.CustomDialog:
                {
                    if (m_data2 == 0x01)
                    {
                        CustomDialogResponse callback;
                        lock (player)
                        {
                            callback = player.CustomDialogCallback;
                            player.CustomDialogCallback = null;
                        }

                        if (callback == null)
                        {
                            return;
                        }

                        callback(player, m_response);
                    }
                    break;
                }

                case eDialogCode.GuildInvite:
                {
                    var guildLeader = WorldMgr.GetObjectByIDFromRegion(player.CurrentRegionID, (ushort)m_data1) as GamePlayer;
                    if (m_response == 0x01)                                     //accept
                    {
                        if (guildLeader == null)
                        {
                            player.Out.SendMessage("You need to be in the same region as the guild leader to accept an invitation.",
                                                   eChatType.CT_System, eChatLoc.CL_SystemWindow);
                            return;
                        }
                        if (player.Guild != null)
                        {
                            player.Out.SendMessage("You are still in a guild, you'll have to leave it first.", eChatType.CT_System,
                                                   eChatLoc.CL_SystemWindow);
                            return;
                        }
                        if (guildLeader.Guild != null)
                        {
                            guildLeader.Guild.AddPlayer(player);
                            return;
                        }

                        player.Out.SendMessage("Player doing the invite is not in a guild!", eChatType.CT_System,
                                               eChatLoc.CL_SystemWindow);
                        return;
                    }

                    if (guildLeader != null)
                    {
                        guildLeader.Out.SendMessage(player.Name + " declined your invite.", eChatType.CT_System,
                                                    eChatLoc.CL_SystemWindow);
                    }
                    return;
                }

                case eDialogCode.GuildLeave:
                {
                    if (m_response == 0x01)                                     //accepte
                    {
                        if (player.Guild == null)
                        {
                            player.Out.SendMessage("You are not in a guild.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                            return;
                        }

                        player.Guild.RemovePlayer(player.Name, player);
                    }
                    else
                    {
                        player.Out.SendMessage("You decline to quit your guild.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                        return;
                    }
                    break;
                }

                case eDialogCode.QuestSubscribe:
                {
                    var questNPC = (GameLiving)WorldMgr.GetObjectByIDFromRegion(player.CurrentRegionID, (ushort)m_data2);
                    if (questNPC == null)
                    {
                        return;
                    }

                    var args = new QuestEventArgs(questNPC, player, (ushort)m_data1);
                    if (m_response == 0x01)                                     // accept
                    {
                        // TODO add quest to player
                        // Note: This is done withing quest code since we have to check requirements, etc for each quest individually
                        // i'm reusing the questsubscribe command for quest abort since its 99% the same, only different event dets fired
                        player.Notify(m_data3 == 0x01 ? GamePlayerEvent.AbortQuest : GamePlayerEvent.AcceptQuest, player, args);
                        return;
                    }
                    player.Notify(m_data3 == 0x01 ? GamePlayerEvent.ContinueQuest : GamePlayerEvent.DeclineQuest, player, args);
                    return;
                }

                case eDialogCode.GroupInvite:
                {
                    if (m_response == 0x01)
                    {
                        GameClient cln = WorldMgr.GetClientFromID(m_data1);
                        if (cln == null)
                        {
                            return;
                        }

                        GamePlayer groupLeader = cln.Player;
                        if (groupLeader == null)
                        {
                            return;
                        }

                        if (player.Group != null)
                        {
                            player.Out.SendMessage("You are still in a group.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                            return;
                        }
                        if (!GameServer.ServerRules.IsAllowedToGroup(groupLeader, player, false))
                        {
                            return;
                        }
                        if (player.InCombatPvE)
                        {
                            player.Out.SendMessage("You can't join a group while in combat!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                            return;
                        }
                        if (groupLeader.Group != null)
                        {
                            if (groupLeader.Group.Leader != groupLeader)
                            {
                                return;
                            }
                            if (groupLeader.Group.MemberCount >= ServerProperties.Properties.GROUP_MAX_MEMBER)
                            {
                                player.Out.SendMessage("The group is full.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                                return;
                            }
                            groupLeader.Group.AddMember(player);
                            GameEventMgr.Notify(GamePlayerEvent.AcceptGroup, player);
                            return;
                        }

                        var group = new Group(groupLeader);
                        GroupMgr.AddGroup(group);

                        group.AddMember(groupLeader);
                        group.AddMember(player);

                        GameEventMgr.Notify(GamePlayerEvent.AcceptGroup, player);

                        return;
                    }
                    break;
                }

                case eDialogCode.KeepClaim:
                {
                    if (m_response == 0x01)
                    {
                        if (player.Guild == null)
                        {
                            player.Out.SendMessage("You have to be a member of a guild, before you can use any of the commands!",
                                                   eChatType.CT_System, eChatLoc.CL_SystemWindow);
                            return;
                        }

                        AbstractGameKeep keep = GameServer.KeepManager.GetKeepCloseToSpot(player.CurrentRegionID, player.Position, WorldMgr.VISIBILITY_DISTANCE);
                        if (keep == null)
                        {
                            player.Out.SendMessage("You have to be near the keep to claim it.", eChatType.CT_System,
                                                   eChatLoc.CL_SystemWindow);
                            return;
                        }

                        if (keep.CheckForClaim(player))
                        {
                            keep.Claim(player);
                        }
                        break;
                    }
                    break;
                }

                case eDialogCode.HousePayRent:
                {
                    if (m_response == 0x00)
                    {
                        if (player.TempProperties.getProperty <long>(HousingConstants.MoneyForHouseRent, -1) != -1)
                        {
                            player.TempProperties.removeProperty(HousingConstants.MoneyForHouseRent);
                        }

                        if (player.TempProperties.getProperty <long>(HousingConstants.BPsForHouseRent, -1) != -1)
                        {
                            player.TempProperties.removeProperty(HousingConstants.BPsForHouseRent);
                        }

                        player.TempProperties.removeProperty(HousingConstants.HouseForHouseRent);

                        return;
                    }

                    var house      = player.TempProperties.getProperty <House>(HousingConstants.HouseForHouseRent, null);
                    var moneyToAdd = player.TempProperties.getProperty <long>(HousingConstants.MoneyForHouseRent, -1);
                    var bpsToMoney = player.TempProperties.getProperty <long>(HousingConstants.BPsForHouseRent, -1);

                    if (moneyToAdd != -1)
                    {
                        // if we're giving money and already have some in the lockbox, make sure we don't
                        // take more than what would cover 4 weeks of rent.
                        if (moneyToAdd + house.KeptMoney > HouseMgr.GetRentByModel(house.Model) * ServerProperties.Properties.RENT_LOCKBOX_PAYMENTS)
                        {
                            moneyToAdd = (HouseMgr.GetRentByModel(house.Model) * ServerProperties.Properties.RENT_LOCKBOX_PAYMENTS) - house.KeptMoney;
                        }

                        // take the money from the player
                        if (!player.RemoveMoney(moneyToAdd))
                        {
                            return;
                        }
                        InventoryLogging.LogInventoryAction(player, "(HOUSE;" + house.HouseNumber + ")", eInventoryActionType.Other, moneyToAdd);

                        // add the money to the lockbox
                        house.KeptMoney += moneyToAdd;

                        // save the house and the player
                        house.SaveIntoDatabase();
                        player.SaveIntoDatabase();

                        // notify the player of what we took and how long they are prepaid for
                        player.Out.SendMessage("You deposit " + Money.GetString(moneyToAdd) + " in the lockbox.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                        player.Out.SendMessage("The lockbox now has " + Money.GetString(house.KeptMoney) + " in it.  The weekly payment is " +
                                               Money.GetString(HouseMgr.GetRentByModel(house.Model)) + ".", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                        player.Out.SendMessage("The house is now prepaid for the next " + (house.KeptMoney / HouseMgr.GetRentByModel(house.Model)) +
                                               " payments.", eChatType.CT_System, eChatLoc.CL_SystemWindow);

                        // clean up
                        player.TempProperties.removeProperty(HousingConstants.MoneyForHouseRent);
                    }
                    else
                    {
                        if (bpsToMoney + house.KeptMoney > HouseMgr.GetRentByModel(house.Model) * ServerProperties.Properties.RENT_LOCKBOX_PAYMENTS)
                        {
                            bpsToMoney = (HouseMgr.GetRentByModel(house.Model) * ServerProperties.Properties.RENT_LOCKBOX_PAYMENTS) - house.KeptMoney;
                        }

                        if (!player.RemoveBountyPoints(Money.GetGold(bpsToMoney)))
                        {
                            return;
                        }

                        // add the bps to the lockbox
                        house.KeptMoney += bpsToMoney;

                        // save the house and the player
                        house.SaveIntoDatabase();
                        player.SaveIntoDatabase();

                        // notify the player of what we took and how long they are prepaid for
                        player.Out.SendMessage("You deposit " + Money.GetString(bpsToMoney) + " in the lockbox.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                        player.Out.SendMessage("The lockbox now has " + Money.GetString(house.KeptMoney) + " in it.  The weekly payment is " +
                                               Money.GetString(HouseMgr.GetRentByModel(house.Model)) + ".", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                        player.Out.SendMessage("The house is now prepaid for the next " + (house.KeptMoney / HouseMgr.GetRentByModel(house.Model)) +
                                               " payments.", eChatType.CT_System, eChatLoc.CL_SystemWindow);

                        // clean up
                        player.TempProperties.removeProperty(HousingConstants.BPsForHouseRent);
                    }

                    // clean up
                    player.TempProperties.removeProperty(HousingConstants.MoneyForHouseRent);
                    break;
                }

                case eDialogCode.MasterLevelWindow:
                {
                    player.Out.SendMasterLevelWindow(m_response);
                    break;
                }
                }
            }
        public CaptureMission(eCaptureType type, object owner, string hint)
            : base(owner)
        {
            eRealm realm = eRealm.None;

            if (owner is Group group)
            {
                realm = group.Leader.Realm;
            }
            else if (owner is GamePlayer)
            {
                realm = ((GamePlayer)owner).Realm;
            }

            ArrayList list = new ArrayList();

            switch (type)
            {
            case eCaptureType.Tower:
            {
                ICollection <AbstractGameKeep> keeps;
                if (owner is Group group1)
                {
                    keeps = GameServer.KeepManager.GetKeepsOfRegion(group1.Leader.CurrentRegionID);
                }
                else if (owner is GamePlayer)
                {
                    keeps = GameServer.KeepManager.GetKeepsOfRegion(((GamePlayer)owner).CurrentRegionID);
                }
                else
                {
                    keeps = new List <AbstractGameKeep>();
                }

                foreach (AbstractGameKeep keep in keeps)
                {
                    if (keep.IsPortalKeep)
                    {
                        continue;
                    }

                    if (keep is GameKeepTower && keep.Realm != realm)
                    {
                        list.Add(keep);
                    }
                }

                break;
            }

            case eCaptureType.Keep:
            {
                ICollection <AbstractGameKeep> keeps;
                if (owner is Group group1)
                {
                    keeps = GameServer.KeepManager.GetKeepsOfRegion(group1.Leader.CurrentRegionID);
                }
                else if (owner is GamePlayer gOwner)
                {
                    keeps = GameServer.KeepManager.GetKeepsOfRegion(gOwner.CurrentRegionID);
                }
                else
                {
                    keeps = new List <AbstractGameKeep>();
                }

                foreach (AbstractGameKeep keep in keeps)
                {
                    if (keep.IsPortalKeep)
                    {
                        continue;
                    }

                    if (keep is GameKeep && keep.Realm != realm)
                    {
                        list.Add(keep);
                    }
                }

                break;
            }
            }

            if (list.Count > 0)
            {
                if (hint != string.Empty)
                {
                    foreach (AbstractGameKeep keep in list)
                    {
                        if (keep.Name.ToLower().Contains(hint))
                        {
                            _keep = keep;
                            break;
                        }
                    }
                }

                if (_keep == null)
                {
                    _keep = list[Util.Random(list.Count - 1)] as AbstractGameKeep;
                }
            }

            GameEventMgr.AddHandler(KeepEvent.KeepTaken, new DOLEventHandler(Notify));
        }
Beispiel #15
0
        /// <summary>
        /// The command handler itself
        /// </summary>
        /// <param name="client">The client using the command</param>
        /// <param name="args">The command arguments</param>
        public void OnCommand(GameClient client, string[] args)
        {
            if (args.Length == 1)
            {
                DisplaySyntax(client);
                return;
            }

            switch (args[1].ToLower())
            {
                #region Create
            case "create":
            {
                GameKeepGuard guard = null;
                if (args.Length < 3)
                {
                    DisplaySyntax(client);
                    return;
                }

                switch (args[2].ToLower())
                {
                    #region Lord
                case "lord":
                {
                    guard = new GuardLord();
                    break;
                }

                    #endregion Lord
                    #region Fighter
                case "fighter":
                {
                    guard = new GuardFighter();
                    break;
                }

                    #endregion Fighter
                    #region Archer
                case "archer":
                {
                    if (args.Length > 3)
                    {
                        guard = new GuardStaticArcher();
                    }
                    else
                    {
                        guard = new GuardArcher();
                    }
                    break;
                }

                    #endregion Archer
                    #region Healer
                case "healer":
                {
                    guard = new GuardHealer();
                    break;
                }

                    #endregion Healer
                    #region Stealther
                case "stealther":
                {
                    guard = new GuardStealther();
                    break;
                }

                    #endregion Stealther
                    #region Caster
                case "caster":
                {
                    if (args.Length > 3)
                    {
                        guard = new GuardStaticCaster();
                    }
                    else
                    {
                        guard = new GuardCaster();
                    }
                    break;
                }

                    #endregion Caster
                    #region Hastener
                case "hastener":
                {
                    guard = new FrontierHastener();
                    break;
                }

                    #endregion Hastener
                    #region Mission
                case "mission":
                {
                    guard = new MissionMaster();
                    break;
                }

                    #endregion Mission
                    #region Patrol
                case "patrol":
                {
                    if (args.Length < 4)
                    {
                        DisplayMessage(client, "You need to provide a name for this patrol.");
                        return;
                    }

                    AbstractGameKeep.eKeepType keepType = AbstractGameKeep.eKeepType.Any;

                    if (args.Length < 5)
                    {
                        DisplayMessage(client, "You need to provide the type of keep this patrol works with.");
                        int i = 0;
                        foreach (string str in Enum.GetNames(typeof(Keeps.AbstractGameKeep.eKeepType)))
                        {
                            DisplayMessage(client, "#" + i + ": " + str);
                            i++;
                        }
                        return;
                    }

                    try
                    {
                        keepType = (AbstractGameKeep.eKeepType)Convert.ToInt32(args[4]);
                    }
                    catch
                    {
                        DisplayMessage(client, "Type of keep specified was not valid.");
                        return;
                    }


                    if (client.Player.TargetObject is GameKeepComponent == false)
                    {
                        DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Create.NoKCompTarget"));
                        return;
                    }
                    GameKeepComponent c = client.Player.TargetObject as GameKeepComponent;;
                    Patrol            p = new Patrol(c);
                    p.PatrolID      = args[3];
                    p.KeepType      = keepType;
                    p.SpawnPosition = PositionMgr.CreatePatrolPosition(p.PatrolID, c, client.Player, keepType);
                    p.PatrolID      = p.SpawnPosition.TemplateID;
                    p.InitialiseGuards();
                    DisplayMessage(client, "Patrol created for Keep Type " + Enum.GetName(typeof(AbstractGameKeep.eKeepType), keepType));
                    return;
                }
                    #endregion Patrol
                }

                if (guard == null)
                {
                    DisplaySyntax(client);
                    return;
                }

                GameKeepComponent component = client.Player.TargetObject as GameKeepComponent;
                if (component != null)
                {
                    int height = component.Height;
                    if (args.Length > 4)
                    {
                        int.TryParse(args[4], out height);
                    }

                    DBKeepPosition pos = PositionMgr.CreatePosition(guard.GetType(), height, client.Player, Guid.NewGuid().ToString(), component);
                    //PositionMgr.AddPosition(pos);
                    //PositionMgr.FillPositions();
                    DBKeepPosition[] list = component.Positions[pos.TemplateID] as DBKeepPosition[];
                    if (list == null)
                    {
                        list = new DBKeepPosition[4];
                        component.Positions[pos.TemplateID] = list;
                    }

                    list[pos.Height] = pos;
                    component.LoadPositions();
                    component.FillPositions();
                }
                else
                {
                    guard.CurrentRegion    = client.Player.CurrentRegion;
                    guard.X                = client.Player.X;
                    guard.Y                = client.Player.Y;
                    guard.Z                = client.Player.Z;
                    guard.Heading          = client.Player.Heading;
                    guard.Realm            = guard.CurrentZone.Realm;
                    guard.LoadedFromScript = false;
                    guard.SaveIntoDatabase();

                    foreach (AbstractArea area in guard.CurrentAreas)
                    {
                        if (area is KeepArea)
                        {
                            AbstractGameKeep keep = (area as KeepArea).Keep;
                            guard.Component      = new GameKeepComponent();
                            guard.Component.Keep = keep;
                            break;
                        }
                    }

                    TemplateMgr.RefreshTemplate(guard);
                    guard.AddToWorld();

                    if (guard.Component != null && guard.Component.Keep != null)
                    {
                        guard.Component.Keep.Guards.Add(DOL.Database.UniqueID.IDGenerator.GenerateID(), guard);
                    }
                }

                PositionMgr.FillPositions();

                DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Create.GuardAdded"));
                break;
            }

                #endregion Create
                #region Position
            case "position":
            {
                switch (args[2].ToLower())
                {
                    #region Add
                case "add":
                {
                    if (!(client.Player.TargetObject is GameKeepGuard))
                    {
                        DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Position.TargetGuard"));
                        return;
                    }

                    if (args.Length != 4)
                    {
                        DisplaySyntax(client);
                        return;
                    }

                    byte height = byte.Parse(args[3]);
                    //height = KeepMgr.GetHeightFromLevel(height);
                    GameKeepGuard guard = client.Player.TargetObject as GameKeepGuard;

                    if (PositionMgr.GetPosition(guard) != null)
                    {
                        DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Position.PAlreadyAss", height));
                        return;
                    }

                    DBKeepPosition pos = PositionMgr.CreatePosition(guard.GetType(), height, client.Player, guard.TemplateID, guard.Component);
                    PositionMgr.AddPosition(pos);
                    PositionMgr.FillPositions();

                    DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Position.GuardPAdded"));
                    break;
                }

                    #endregion Add
                    #region Remove
                case "remove":
                {
                    if (!(client.Player.TargetObject is GameKeepGuard))
                    {
                        DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Position.TargetGuard"));
                        return;
                    }

                    GameKeepGuard  guard = client.Player.TargetObject as GameKeepGuard;
                    DBKeepPosition pos   = guard.Position;
                    if (pos != null)
                    {
                        PositionMgr.RemovePosition(pos);

                        if (guard.LoadedFromScript)
                        {
                            if (guard.PatrolGroup != null)
                            {
                                foreach (GameKeepGuard g in guard.PatrolGroup.PatrolGuards)
                                {
                                    g.Delete();
                                }
                            }
                            else
                            {
                                guard.Delete();
                            }
                        }
                    }

                    PositionMgr.FillPositions();

                    DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Position.GuardRemoved"));
                    break;
                }

                    #endregion Remove
                    #region Default
                default:
                {
                    DisplaySyntax(client);
                    return;
                }
                    #endregion Default
                }
                break;
            }

                #endregion Position
                #region Path
            case "path":
            {
                switch (args[2].ToLower())
                {
                    #region Create
                case "create":
                {
                    RemoveAllTempPathObjects(client);

                    PathPoint startpoint = new PathPoint(client.Player.X, client.Player.Y, client.Player.Z, 100000, ePathType.Once);
                    client.Player.TempProperties.setProperty(TEMP_PATH_FIRST, startpoint);
                    client.Player.TempProperties.setProperty(TEMP_PATH_LAST, startpoint);
                    client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Path.CreationStarted"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                    CreateTempPathObject(client, startpoint, "TMP PP 1");
                    break;
                }

                    #endregion Create
                    #region Add
                case "add":
                {
                    PathPoint path = (PathPoint)client.Player.TempProperties.getProperty <object>(TEMP_PATH_LAST, null);
                    if (path == null)
                    {
                        DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Path.NoPathCreatedYet"));
                        return;
                    }

                    int speedlimit = 1000;
                    if (args.Length == 4)
                    {
                        try
                        {
                            speedlimit = int.Parse(args[3]);
                        }
                        catch
                        {
                            DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Path.NoValidSpLimit", args[2]));
                            return;
                        }
                    }

                    PathPoint newpp = new PathPoint(client.Player.X, client.Player.Y, client.Player.Z, speedlimit, path.Type);
                    path.Next  = newpp;
                    newpp.Prev = path;
                    client.Player.TempProperties.setProperty(TEMP_PATH_LAST, newpp);

                    int len = 0;
                    while (path.Prev != null)
                    {
                        len++;
                        path = path.Prev;
                    }
                    len += 2;

                    CreateTempPathObject(client, newpp, "TMP PP " + len);
                    DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Path.PPAdded", len));
                    break;
                }

                    #endregion Add
                    #region Save
                case "save":
                {
                    PathPoint path = (PathPoint)client.Player.TempProperties.getProperty <object>(TEMP_PATH_LAST, null);
                    if (path == null)
                    {
                        DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Path.NoPathCreatedYet"));
                        return;
                    }

                    GameKeepGuard guard = client.Player.TargetObject as GameKeepGuard;
                    if (guard == null || guard.PatrolGroup == null)
                    {
                        DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Path.TargPatrolGuard"));
                        return;
                    }

                    path.Type = ePathType.Loop;
                    PositionMgr.SavePatrolPath(guard.TemplateID, path, guard.Component);
                    DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepGuard.Path.Saved"));
                    RemoveAllTempPathObjects(client);
                    guard.PatrolGroup.InitialiseGuards();

                    PositionMgr.FillPositions();

                    DisplayMessage(client, "Patrol groups initialized!");

                    break;
                }

                    #endregion Save
                    #region Default
                default:
                {
                    DisplaySyntax(client);
                    return;
                }
                    #endregion Default
                }
                break;
            }

                #endregion Path
                #region Default
            default:
            {
                DisplaySyntax(client);
                return;
            }
                #endregion Default
            }
        }
Beispiel #16
0
        protected Teleport GetTeleportLocation(GamePlayer player, string text, eRealm realm)
        {
            // Battlegrounds are specials, as the teleport location depends on
            // the level of the player, so let's deal with that first.
            if (text.ToLower() == "battlegrounds")
            {
                if (!ServerProperties.Properties.BG_ZONES_OPENED && player.Client.Account.PrivLevel == (uint)ePrivLevel.Player)
                {
                    SayTo(player, ServerProperties.Properties.BG_ZONES_CLOSED_MESSAGE);
                }
                else
                {
                    AbstractGameKeep portalKeep = GameServer.KeepManager.GetBGPK(player);
                    if (portalKeep != null)
                    {
                        Teleport teleport = new Teleport();
                        teleport.TeleportID = "battlegrounds";
                        teleport.Realm      = (byte)portalKeep.Realm;
                        teleport.RegionID   = portalKeep.Region;
                        teleport.X          = portalKeep.X;
                        teleport.Y          = portalKeep.Y;
                        teleport.Z          = portalKeep.Z;
                        teleport.Heading    = 0;
                        return(teleport);
                    }
                    else
                    {
                        if (player.Client.Account.PrivLevel > (uint)ePrivLevel.Player)
                        {
                            player.Out.SendMessage("No portal keep found.", eChatType.CT_Skill, eChatLoc.CL_SystemWindow);
                        }
                        return(null);
                    }
                }
            }

            // Another special case is personal house, as there is no location
            // that will work for every player.
            if (text.ToLower() == "personal")
            {
                House house = HouseMgr.GetHouseByPlayer(player);

                if (house == null)
                {
                    text = "entrance";                      // Fall through, port to housing entrance.
                }
                else
                {
                    IGameLocation location = house.OutdoorJumpPoint;
                    Teleport      teleport = new Teleport();
                    teleport.TeleportID = "personal";
                    teleport.Realm      = (int)player.Realm;
                    teleport.RegionID   = location.RegionID;
                    teleport.X          = (int)location.Position.X;
                    teleport.Y          = (int)location.Position.Y;
                    teleport.Z          = (int)location.Position.Z;
                    teleport.Heading    = location.Heading;
                    return(teleport);
                }
            }

            // Yet another special case the port to the 'hearth' what means
            // that the player will be ported to the defined house bindstone
            if (text.ToLower() == "hearth")
            {
                // Check if player has set a house bind
                if (!(player.BindHouseRegion > 0))
                {
                    SayTo(player, "Sorry, you haven't set any house bind point yet.");
                    return(null);
                }

                // Check if the house at the player's house bind location still exists
                ArrayList houses = (ArrayList)HouseMgr.GetHousesCloseToSpot((ushort)player.
                                                                            BindHouseRegion, player.BindHouseXpos, player.
                                                                            BindHouseYpos, 700);
                if (houses.Count == 0)
                {
                    SayTo(player, "I'm afraid I can't teleport you to your hearth since the house at your " +
                          "house bind location has been torn down.");
                    return(null);
                }

                // Check if the house at the player's house bind location contains a bind stone
                House targetHouse = (House)houses[0];
                IDictionary <uint, DBHouseHookpointItem> hookpointItems = targetHouse.HousepointItems;
                Boolean hasBindstone = false;

                foreach (KeyValuePair <uint, DBHouseHookpointItem> targetHouseItem in hookpointItems)
                {
                    if (((GameObject)targetHouseItem.Value.GameObject).GetName(0, false).ToLower().EndsWith("bindstone"))
                    {
                        hasBindstone = true;
                        break;
                    }
                }

                if (!hasBindstone)
                {
                    SayTo(player, "I'm sorry to tell that the bindstone of your current house bind location " +
                          "has been removed, so I'm not able to teleport you there.");
                    return(null);
                }

                // Check if the player has the permission to bind at the house bind stone
                if (!targetHouse.CanBindInHouse(player))
                {
                    SayTo(player, "You're no longer allowed to bind at the house bindstone you've previously " +
                          "chosen, hence I'm not allowed to teleport you there.");
                    return(null);
                }

                Teleport teleport = new Teleport();
                teleport.TeleportID = "hearth";
                teleport.Realm      = (int)player.Realm;
                teleport.RegionID   = player.BindHouseRegion;
                teleport.X          = player.BindHouseXpos;
                teleport.Y          = player.BindHouseYpos;
                teleport.Z          = player.BindHouseZpos;
                teleport.Heading    = player.BindHouseHeading;
                return(teleport);
            }

            if (text.ToLower() == "guild")
            {
                House house = HouseMgr.GetGuildHouseByPlayer(player);

                if (house == null)
                {
                    return(null);                     // no teleport when guild house not found
                }
                else
                {
                    IGameLocation location = house.OutdoorJumpPoint;
                    Teleport      teleport = new Teleport();
                    teleport.TeleportID = "guild house";
                    teleport.Realm      = (int)player.Realm;
                    teleport.RegionID   = location.RegionID;
                    teleport.X          = (int)location.Position.X;
                    teleport.Y          = (int)location.Position.Y;
                    teleport.Z          = (int)location.Position.Z;
                    teleport.Heading    = location.Heading;
                    return(teleport);
                }
            }

            // Find the teleport location in the database.
            return(WorldMgr.GetTeleportLocation(realm, String.Format(":{0}", text)));
        }
        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            int code     = packet.ReadByte();
            int RealmMap = packet.ReadByte();
            int keepId   = packet.ReadByte();

            if (client == null || client.Player == null)
            {
                return;
            }

            //hack fix new keep ids
            else if ((int)client.Version >= (int)GameClient.eClientVersion.Version190 && (int)client.Version < (int)GameClient.eClientVersion.Version1115)
            {
                if (keepId >= 82)
                {
                    keepId -= 7;
                }
                else if (keepId >= 62)
                {
                    keepId -= 12;
                }
            }

            switch (code)
            {
            //warmap open
            //warmap update
            case 0:
            {
                client.Player.WarMapPage = (byte)RealmMap;
                break;
            }

            case 1:
            {
                client.Out.SendWarmapUpdate(GameServer.KeepManager.GetKeepsByRealmMap(client.Player.WarMapPage));
                WarMapMgr.SendFightInfo(client);
                break;
            }

            //teleport
            case 2:
            {
                client.Out.SendWarmapUpdate(GameServer.KeepManager.GetKeepsByRealmMap(client.Player.WarMapPage));
                WarMapMgr.SendFightInfo(client);

                if (client.Account.PrivLevel == (int)ePrivLevel.Player &&
                    (client.Player.InCombat || client.Player.CurrentRegionID != 163 || GameRelic.IsPlayerCarryingRelic(client.Player)))
                {
                    return;
                }

                AbstractGameKeep keep = null;

                if (keepId > 6)
                {
                    keep = GameServer.KeepManager.GetKeepByID(keepId);
                }

                if (keep == null && keepId > 6)
                {
                    return;
                }

                if (client.Account.PrivLevel == (int)ePrivLevel.Player)
                {
                    bool found = false;

                    if (keep != null)
                    {
                        // if we are requesting to teleport to a keep we need to check that keeps requirements first

                        if (keep.Realm != client.Player.Realm)
                        {
                            return;
                        }

                        if (keep is GameKeep && ((keep as GameKeep).OwnsAllTowers == false || keep.InCombat))
                        {
                            return;
                        }

                        // Missing: Supply line check
                    }

                    if (client.Player.CurrentRegionID == 163)
                    {
                        // We are in the frontiers and all keep requirements are met or we are not near a keep
                        // this may be a portal stone in the RvR village, for example

                        foreach (GameStaticItem item in client.Player.GetItemsInRadius(WorldMgr.INTERACT_DISTANCE))
                        {
                            if (item is FrontiersPortalStone)
                            {
                                found = true;
                                break;
                            }
                        }
                    }

                    if (!found)
                    {
                        client.Player.Out.SendMessage("You cannot teleport unless you are near a valid portal stone.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                        return;
                    }
                }

                int    x       = 0;
                int    y       = 0;
                int    z       = 0;
                ushort heading = 0;
                switch (keepId)
                {
                //sauvage
                case 1:
                //snowdonia
                case 2:
                //svas
                case 3:
                //vind
                case 4:
                //ligen
                case 5:
                //cain
                case 6:
                {
                    GameServer.KeepManager.GetBorderKeepLocation(keepId, out x, out y, out z, out heading);
                    break;
                }

                default:
                {
                    if (keep != null && keep is GameKeep)
                    {
                        FrontiersPortalStone stone = keep.TeleportStone;
                        if (stone != null)
                        {
                            heading = stone.Heading;
                            z       = stone.Z;
                            stone.GetTeleportLocation(out x, out y);
                        }
                        else
                        {
                            x       = keep.X;
                            y       = keep.Y;
                            z       = keep.Z + 150;
                            heading = keep.Heading;
                        }
                    }
                    break;
                }
                }

                if (x != 0)
                {
                    client.Player.MoveTo(163, x, y, z, heading);
                }

                break;
            }
            }
        }
Beispiel #18
0
        /// <summary>
        /// This method is called from the Interaction with the GameStaticItem
        /// </summary>
        /// <param name="player"></param>
        protected virtual void PlayerTakesRelic(GamePlayer player)
        {
            if (player.TempProperties.getProperty <object>(PLAYER_CARRY_RELIC_WEAK, null) != null)
            {
                player.Out.SendMessage("You are already carrying a relic.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return;
            }

            if (player.IsStealthed)
            {
                player.Out.SendMessage("You cannot carry a relic while stealthed.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return;
            }

            if (!player.IsAlive)
            {
                player.Out.SendMessage("You are dead!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return;
            }

            if (IsMounted)
            {
                AbstractGameKeep keep = GameServer.KeepManager.GetKeepCloseToSpot(m_currentRelicPad.CurrentRegionID, m_currentRelicPad, WorldMgr.VISIBILITY_DISTANCE);

                log.DebugFormat("keep {0}", keep);

                if (keep != null && keep.Realm != player.Realm)
                {
                    player.Out.SendMessage("You must capture this keep before taking a relic.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                    return;
                }
            }

            if (player.Inventory.AddItem(eInventorySlot.FirstEmptyBackpack, m_item))
            {
                if (m_item == null)
                {
                    log.Warn("GameRelic: Could not retrive " + Name + " as InventoryItem on player " + player.Name);
                }

                InventoryLogging.LogInventoryAction(this, player, eInventoryActionType.Other, m_item.Template, m_item.Count);

                m_currentCarrier = player;
                player.TempProperties.setProperty(PLAYER_CARRY_RELIC_WEAK, this);
                player.Out.SendUpdateMaxSpeed();

                if (IsMounted)
                {
                    m_currentRelicPad.RemoveRelic(this);
                    ReturnRelicPad    = m_currentRelicPad;
                    LastRealm         = m_currentRelicPad.Realm; // save who owned this in case of server restart while relic is off pad
                    m_currentRelicPad = null;
                }

                RemoveFromWorld();
                SaveIntoDatabase();
                Realm = 0;
                SetHandlers(player, true);
                StartPlayerTimer(player);
                if (m_returnRelicTimer != null)
                {
                    m_returnRelicTimer.Stop();
                    m_returnRelicTimer = null;
                }
            }
            else
            {
                player.Out.SendMessage("You dont have enough space in your backpack to carry this.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
            }
        }
Beispiel #19
0
        public void OnCommand(GameClient client, string[] args)
        {
            if (args.Length == 1)
            {
                DisplaySyntax(client);
                return;
            }

            AbstractGameKeep myKeep = GameServer.KeepManager.GetKeepCloseToSpot(client.Player.CurrentRegionID, client.Player, WorldMgr.OBJ_UPDATE_DISTANCE);

            if (myKeep == null)
            {
                DisplayMessage(client, "You are not near a keep.");
            }

            switch (args[1])
            {
                #region Create
            case "create":
            {
                if (args.Length < 3)
                {
                    int i = 0;
                    foreach (string str in Enum.GetNames(typeof(GameKeepComponent.eComponentSkin)))
                    {
                        client.Out.SendMessage("#" + i + ": " + str, eChatType.CT_System, eChatLoc.CL_SystemWindow);
                        i++;
                    }
                    DisplaySyntax(client);
                    return;
                }

                if (myKeep == null)
                {
                    DisplaySyntax(client);
                    return;
                }

                int skin = 0;
                try
                {
                    skin = Convert.ToInt32(args[2]);
                }
                catch
                {
                    int i = 0;
                    foreach (string str in Enum.GetNames(typeof(GameKeepComponent.eComponentSkin)))
                    {
                        client.Out.SendMessage("#" + i + ": " + str, eChatType.CT_System, eChatLoc.CL_SystemWindow);
                        i++;
                    }
                    DisplaySyntax(client);
                    return;
                }

                if (args.Length >= 4)
                {
                    int keepid = 0;
                    try
                    {
                        keepid = Convert.ToInt32(args[3]);
                        myKeep = GameServer.KeepManager.GetKeepByID(keepid);
                    }
                    catch
                    {
                        DisplaySyntax(client);
                        return;
                    }
                }

                GameKeepComponent component = new GameKeepComponent();
                component.X = client.Player.X;
                component.Y = client.Player.Y;
                component.Z = client.Player.Z;
                component.ComponentHeading = (client.Player.Heading - myKeep.Heading) / 1024;
                component.Heading          = (ushort)(component.ComponentHeading * 1024 + myKeep.Heading);
                component.Keep             = myKeep;
                //todo good formula
                //component.ComponentX = (component.X - myKeep.X) / 148;
                //component.ComponentY = (component.Y - myKeep.Y) / 148;

                double angle = myKeep.Heading * ((Math.PI * 2) / 360);         // angle*2pi/360;

                //component.ComponentX = (int)((148 * Math.Sin(angle) * myKeep.X - 148 * Math.Sin(angle) * client.Player.X + client.Player.Y - myKeep.Y)
                //    / (148 * Math.Sin(angle) - 148 * 148 * 2 * Math.Sin(angle) * Math.Cos(angle)));
                //component.ComponentY = (int)((myKeep.Y - client.Player.Y + 148 * Math.Sin(angle) * component.ComponentX) / (148 * Math.Cos(angle)));

                component.ComponentX = CalcCX(client.Player, myKeep, angle);
                component.ComponentY = CalcCY(client.Player, myKeep, angle);

                /*
                 * x = (component.X-myKeep.X)/148 = a*cos(t) - b*sin(t)
                 * y = (component.Y-myKeep.Y)/148 = a*sin(t) + b*cos(t)
                 * a = sqrt((x+b*sin(t))^2 + (y-b*cos(t))^2)
                 * a = sqrt(x²+y²+b² +2*x*b*sin(t)-2*y*b*cos(t))
                 * b = sqrt((x-a*cos(t))^2 + (y-a*sin(t))^2)
                 * b = sqrt(x²+y²+a²-2*x*a*cos(t)-2*y*a*sin(t))
                 * 0 = 2x²+2y²-2*x*a*cos(t)-2*y*a*sin(t)+2*x*sqrt(x²+y²+a²-2*x*a*cos(t)-2*y*a*sin(t))*sin(t)-2*y*sqrt(x²+y²+a²-2*x*a*cos(t)-2*y*a*sin(t))*cos(t)
                 * pfff
                 * so must find an other way to find it....
                 */
                component.Name          = myKeep.Name;
                component.Model         = INVISIBLE_MODEL;
                component.Skin          = skin;
                component.Level         = (byte)myKeep.Level;
                component.CurrentRegion = client.Player.CurrentRegion;
                component.Health        = component.MaxHealth;
                component.ID            = myKeep.KeepComponents.Count;
                component.Keep.KeepComponents.Add(component);
                component.SaveInDB = true;
                component.AddToWorld();
                component.SaveIntoDatabase();
                client.Out.SendKeepInfo(myKeep);
                client.Out.SendKeepComponentInfo(component);
                client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepComponents.Create.KCCreated"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
            } break;

                #endregion Create
                #region Move
            case "move":
            {
                GameKeepComponent component = client.Player.TargetObject as GameKeepComponent;

                component.X = client.Player.X;
                component.Y = client.Player.Y;
                component.Z = client.Player.Z;
                component.ComponentHeading = (client.Player.Heading - myKeep.Heading) / 1024;
                component.Heading          = (ushort)(component.ComponentHeading * 1024 + myKeep.Heading);
                component.Keep             = myKeep;
                //todo good formula
                //component.ComponentX = (component.X - myKeep.X) / 148;
                //component.ComponentY = (myKeep.Y - component.Y) / 148;
                double angle = myKeep.Heading * ((Math.PI * 2) / 360);         // angle*2pi/360;

                //component.ComponentX = (int)((148 * Math.Sin(angle) * myKeep.X - 148 * Math.Sin(angle) * client.Player.X + client.Player.Y - myKeep.Y)
                //    / (148 * Math.Sin(angle) - 148 * 148 * 2 * Math.Sin(angle) * Math.Cos(angle)));
                //component.ComponentY = (int)((myKeep.Y - client.Player.Y + 148 * Math.Sin(angle) * component.ComponentX) / (148 * Math.Cos(angle)));

                component.ComponentX = CalcCX(client.Player, myKeep, angle);
                component.ComponentY = CalcCY(client.Player, myKeep, angle);

                client.Out.SendKeepInfo(myKeep);
                client.Out.SendKeepComponentInfo(component);
                client.Out.SendKeepComponentDetailUpdate(component);
                client.Out.SendMessage("Component moved.  Use /keepcomponent save to save, or reload to reload the original position.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
            } break;

                #endregion
                #region Rotate
            case "rotate":
            {
                try
                {
                    ushort amount = Convert.ToUInt16(args[2]);

                    if (amount > 3)
                    {
                        amount = 3;
                    }

                    GameKeepComponent component = client.Player.TargetObject as GameKeepComponent;

                    component.ComponentHeading = amount;
                    component.Heading          = (ushort)(component.ComponentHeading * 1024 + myKeep.Heading);

                    client.Out.SendKeepInfo(myKeep);
                    client.Out.SendKeepComponentInfo(component);
                    client.Out.SendKeepComponentDetailUpdate(component);
                    client.Out.SendMessage("Component rotated.  Use /keepcomponent save to save, or reload to reload the original position.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                }
                catch
                {
                    DisplayMessage(client, "/keepcomponent rotate [0 - 3]");
                }
            } break;

                #endregion
                #region Skin
            case "skin":
            {
                if (args.Length < 3)
                {
                    int i = 0;
                    foreach (string str in Enum.GetNames(typeof(GameKeepComponent.eComponentSkin)))
                    {
                        client.Out.SendMessage("#" + i + ": " + str, eChatType.CT_System, eChatLoc.CL_SystemWindow);
                        i++;
                    }
                    DisplaySyntax(client);
                    return;
                }

                int skin = 0;
                try
                {
                    skin = Convert.ToInt32(args[2]);
                }
                catch
                {
                    DisplaySyntax(client);
                    return;
                }
                GameKeepComponent component = client.Player.TargetObject as GameKeepComponent;
                if (component == null)
                {
                    DisplaySyntax(client);
                    return;
                }
                component.Skin = skin;
                foreach (GameClient cli in WorldMgr.GetClientsOfRegion(client.Player.CurrentRegionID))
                {
                    cli.Out.SendKeepComponentInfo(component);
                    cli.Out.SendKeepComponentDetailUpdate(component);
                }
                //client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepComponents.Skin.YChangeSkin"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                client.Out.SendMessage("Component skin updated.  Use /keepcomponent save to save, or reload to reload the original skin.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
            } break;

                #endregion Skin
                #region Delete
            case "delete":
            {
                GameKeepComponent component = client.Player.TargetObject as GameKeepComponent;
                if (component == null)
                {
                    DisplaySyntax(client);
                    return;
                }
                component.RemoveFromWorld();
                component.Delete();
                component.DeleteFromDatabase();
                client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.KeepComponents.Delete.YDeleteKC"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
            } break;

                #endregion Delete
                #region Save
            case "save":
            {
                GameKeepComponent component = client.Player.TargetObject as GameKeepComponent;
                if (component == null)
                {
                    DisplaySyntax(client);
                    return;
                }
                component.SaveIntoDatabase();
                client.Out.SendMessage(string.Format("Saved ComponentID: {0}, KeepID: {1}, Skin: {2}, Health: {3}%",
                                                     component.ID,
                                                     (component.Keep == null ? "0" : component.Keep.KeepID.ToString()),
                                                     component.Skin,
                                                     component.HealthPercent), eChatType.CT_System, eChatLoc.CL_SystemWindow);
            } break;

                #endregion Save
                #region Reload
            case "reload":
            {
                GameKeepComponent component = client.Player.TargetObject as GameKeepComponent;
                if (component == null)
                {
                    DisplaySyntax(client);
                    return;
                }

                var dbcomponent = DOLDB <DBKeepComponent> .SelectObject(DB.Column(nameof(DBKeepComponent.KeepID)).IsEqualTo(component.Keep.KeepID).And(DB.Column(nameof(DBKeepComponent.ID)).IsEqualTo(component.ID)));

                component.ComponentX       = dbcomponent.X;
                component.ComponentY       = dbcomponent.Y;
                component.ComponentHeading = dbcomponent.Heading;
                component.Skin             = dbcomponent.Skin;

                foreach (GameClient cli in WorldMgr.GetClientsOfRegion(client.Player.CurrentRegionID))
                {
                    cli.Out.SendKeepComponentInfo(component);
                    cli.Out.SendKeepComponentDetailUpdate(component);
                }

                client.Out.SendMessage("Component Reloaded", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                break;
            }

                #endregion Reload
                #region Default
            default:
            {
                DisplaySyntax(client);
                return;
            }
                #endregion Default
            }
        }
Beispiel #20
0
 public KeepEventArgs(AbstractGameKeep keep, eRealm realm)
 {
     m_keep  = keep;
     m_realm = realm;
 }