Beispiel #1
0
 public void SaveGame()
 {
     PlayerPrefs.SetInt("save", 1);
     PlayerPrefs.SetString("now", now.ToString("yyyy/MM/dd HH:mm:ss"));
     PlayerPrefs.SetString("limitTime", limitTime.ToString("yyyy/MM/dd HH:mm:ss"));
     PlayerPrefs.SetFloat("fiat", assets);
     PlayerPrefs.SetString("MainCurrency", mainCurrency.GetName());
     PlayerPrefs.SetInt("loanPayment", loanPaymented ? 1 : -1);
     PlayerPrefs.SetInt("1000man", isAssetsGTsenman ? 1 : -1);
     PlayerPrefs.SetInt("cleared", cleared ? 1 : -1);
     foreach (AbstractCurrency currency in currencies)
     {
         PlayerPrefs.SetFloat(currency.GetName() + "Assets", currency.GetAssets());
         PlayerPrefs.SetInt(currency.GetName() + "Lv", currency.GetLv());
         PlayerPrefs.SetString(currency.GetName() + "Prices", currency.ToString());
     }
 }
Beispiel #2
0
 private void LoadCurrency(AbstractCurrency currency)
 {
     currency.SetAssets(PlayerPrefs.GetFloat(currency.GetName() + "Assets"));
     currency.SetLv(PlayerPrefs.GetInt(currency.GetName() + "Lv"));
     currency.SetPrices(PlayerPrefs.GetString(currency.GetName() + "Prices"));
 }
Beispiel #3
0
 public void ChangeMainCurrency(AbstractCurrency currency)
 {
     mainCurrency = currency;
     Chart.Instance.SetPrices(mainCurrency.GetPrices(), mainCurrency.GetName(), mainCurrency.GetColor());
 }
Beispiel #4
0
 public void AddCurrency(AbstractCurrency currency)
 {
     currencies.Add(currency);
     if (PlayerPrefs.HasKey("save"))
     {
         LoadCurrency(currency);
     }
     if ((PlayerPrefs.HasKey("MainCurrency") && PlayerPrefs.GetString("MainCurrency") == currency.GetName()) || mainCurrency == null)
     {
         ChangeMainCurrency(currency);
     }
 }