public void VisitorSoldier(AbsSoldier solider) { if (!solider.IsKilled) { SoliderCount++; } }
public void RemoveAddSoldier(AbsSoldier _soldier) { soldierList.Remove(_soldier); GameFacade.Instance.UpdateAliveCount(); }
public void VisitorSoldier(AbsSoldier solider) { if (!solider.IsKilled) { SoliderCount++; } }
public void RemoveAddSoldier(AbsSoldier _soldier) { soldierList.Remove(_soldier); GameFacade.Instance.UpdateAliveCount(); }