Beispiel #1
0
    /** TODO
     * - zeby loot dalo sie zebrac dopiero jak upadnie z pociagu na ziemie
     * - zeby nie dalo sie wchodzic na pociag
     * - zeby w okienku na gorze bylo widac ikonki typow lootu i ile ich mamy
     * - zeby player ginal przy zderzeniu z pociagiem
     */

    void OnTriggerStay(Collider collider)
    {
        Debug.Log(collider.name);
        if (collider.tag == "Pickable")
        {
            Debug.Log("pickable");
            if (Input.GetButton("Use"))
            {
                GameObject  itemObject = collider.transform.gameObject;
                AbsPickable pickable   = collider.GetComponentInParent <AbsPickable> ();
                if (pickable is AbsItem)
                {
                    bool wasItemPickedUp = inventoryBuilder.AddItemToInventory(itemObject);
                    if (wasItemPickedUp)
                    {
                        pickable.OnBeingPicked();
                        InfoPanelManager.AddNewMessage(Strings.pickUpItem + pickable.GetName());
                    }
                }
            }
            AbsLoot loot = collider.GetComponentInParent <AbsLoot> ();
            if (loot != null)
            {
                Debug.Log("with loot");
                loot.OnBeingPicked();
                lootInventoryBuilder.PutLoot(loot);
                InfoPanelManager.AddNewMessage(Strings.pickUpLoot + loot.GetName());
            }
        }
    }