Beispiel #1
0
        public void Setup(SkillInfo skillInfo, GameObject senderObj, bool canReplace)
        {
            this.Inject();

            this.skillInfo = skillInfo;
            this.senderObj = senderObj;

            abilityTitle.text = skillInfo.Id;
            itemView.Setup(contentFactory.GetSpriteById(skillInfo.Id));

            replaceButton.interactable = canReplace;
        }
Beispiel #2
0
        private void SetupMainAbilities()
        {
            ClearAbilities(curMainAbilities);

            abilityMainIcon.Setup(contentFactory.GetSpriteById(userData.GetCurrentCharacter().skill_set.main_skill));

            var appConfig       = MainContainer.Container.Resolve <AppConfig>();
            var availableSkills = appConfig.Skills.Where(s => s.IsEnabled && s.Type == SkillType.Main).ToList();

            //TODO: just for test
            userData.SetSkillConfig(appConfig);

            foreach (var skill in availableSkills)
            {
                AbilityDraggingItem newItem = contentFactory.CreateDraggingAbility(skill, mainAbilityRoot);
                newItem.SetOneListener(this);
                curMainAbilities.Add(newItem.gameObject);
            }
        }
Beispiel #3
0
        public override void OnStartState(IStateMachine stateMachine, params object[] args)
        {
            base.OnStartState(stateMachine, args);
            this.Inject();

            stateLocker.SetActive(false);

            _socket = GameObject.FindObjectOfType <SocketIOComponent>();

            _socket.On(LobbyEvents.SERVER_UPDATE, OnServerUpdate);
            _socket.On(LobbyEvents.GAME_UPDATE, OnGameUpdate);
            _socket.On(LobbyEvents.GAME_STARTED, OnGameStarted);



            mainAbilityIcon.Setup(contentFactory.GetSpriteById(userData.GetCurrentCharacter().skill_set.main_skill));

            var activeSkills = userData.GetCurrentCharacter().skill_set.active_skills;

            for (int i = 0; i < activeAbilityIcons.Length && i < activeSkills.Length; i++)
            {
                activeAbilityIcons[i].Setup(contentFactory.GetSpriteById(activeSkills[i]));
            }
        }