Beispiel #1
0
        public static StatAddRule New(RuleElement ruleElement, XElement element)
        {
            // TODO: HANDLE:
            //      requires, e.g.: requires="Epic Tier" (this is rather complex)
            //      non-zero
            //      zero
            //      statmin, e.g.: statmin="Dexterity 13"
            //

            string name = element.Attribute(XNames.Name).Value;
            string value = element.Attribute(XNames.Value).Value;

            Identifier type = null;
            XAttribute attribute = element.Attribute(XNames.Type);
            if (attribute != null) { type = Identifier.Get(attribute.Value); }

            StatAddRule rule;

            int constantValue;
            if (Int32.TryParse(value, out constantValue))
            {
                constantValue *= 2;
                if (element.Attribute(XNames.HalfPoint) != null) { constantValue += 1; }
                rule = new ConstantStatAdd(ruleElement, name, type, constantValue);
            }
            else
            {
                bool negative = false;
                if (value[0] == '+')
                {
                    value = value.Substring(1);
                }
                else if (value[0] == '-')
                {
                    negative = true;
                    value = value.Substring(1);
                }

                if (value.StartsWith("ABILITYMOD"))
                {
                    value = value.Substring(11, value.Length - 12);
                    rule = new AbilityModStatAdd(ruleElement, name, type, value, negative);
                }
                else
                {
                    // NOTE: The values that contain ':' are bugged; they don't actually work in cb either.
                    rule = new StatStatAdd(ruleElement, name, type, value, negative);
                }
            }

            attribute = element.Attribute(XNames.Condition);
            if (attribute != null)
            {
                rule = new ConditionalStatAdd(ruleElement, attribute.Value, rule);
            }

            attribute = element.Attribute(XNames.Wearing);
            if (attribute != null)
            {
                rule = new WearingStatAdd(ruleElement, WearingExpression.New(attribute.Value), rule);
            }

            attribute = element.Attribute(XNames.NotWearing);
            if (attribute != null)
            {
                rule = new NotWearingStatAdd(ruleElement, WearingExpression.New(attribute.Value), rule);
            }

            return rule;
        }
Beispiel #2
0
        public static StatAddRule New(RuleElement ruleElement, XElement element)
        {
            // TODO: HANDLE:
            //      requires, e.g.: requires="Epic Tier" (this is rather complex)
            //      non-zero
            //      zero
            //      statmin, e.g.: statmin="Dexterity 13"
            //

            string name  = element.Attribute(XNames.Name).Value;
            string value = element.Attribute(XNames.Value).Value;

            Identifier type      = null;
            XAttribute attribute = element.Attribute(XNames.Type);

            if (attribute != null)
            {
                type = Identifier.Get(attribute.Value);
            }


            StatAddRule rule;

            int constantValue;

            if (Int32.TryParse(value, out constantValue))
            {
                constantValue *= 2;
                if (element.Attribute(XNames.HalfPoint) != null)
                {
                    constantValue += 1;
                }
                rule = new ConstantStatAdd(ruleElement, name, type, constantValue);
            }
            else
            {
                bool negative = false;
                if (value[0] == '+')
                {
                    value = value.Substring(1);
                }
                else if (value[0] == '-')
                {
                    negative = true;
                    value    = value.Substring(1);
                }

                if (value.StartsWith("ABILITYMOD"))
                {
                    value = value.Substring(11, value.Length - 12);
                    rule  = new AbilityModStatAdd(ruleElement, name, type, value, negative);
                }
                else
                {
                    // NOTE: The values that contain ':' are bugged; they don't actually work in cb either.
                    rule = new StatStatAdd(ruleElement, name, type, value, negative);
                }
            }

            attribute = element.Attribute(XNames.Condition);
            if (attribute != null)
            {
                rule = new ConditionalStatAdd(ruleElement, attribute.Value, rule);
            }

            attribute = element.Attribute(XNames.Wearing);
            if (attribute != null)
            {
                rule = new WearingStatAdd(ruleElement, WearingExpression.New(attribute.Value), rule);
            }

            attribute = element.Attribute(XNames.NotWearing);
            if (attribute != null)
            {
                rule = new NotWearingStatAdd(ruleElement, WearingExpression.New(attribute.Value), rule);
            }

            return(rule);
        }