Beispiel #1
0
    public void OpenAbilitiesMenu()
    {
        FeedbackManager.SendFeedback("event.PressSettings", this);
        abilitiesMenuCanvas.enabled = true;
        AbilityListNavigation i_script = abilitiesMenu.GetComponent <AbilityListNavigation>();

        i_script.organizer.OrganizeAbilities();
        i_script.ResetDisplay();
        isMainMenuActive             = false;
        i_script.isNavigationAllowed = true;
    }
Beispiel #2
0
    public void OpenAbilitiesMenuAtSpecificOne(ConcernedAbility _concernedAbility, Upgrade _newAbilityLevel)
    {
        abilitiesMenuCanvas.enabled = true;
        AbilityListNavigation i_script = abilitiesMenu.GetComponent <AbilityListNavigation>();

        if (_concernedAbility == ConcernedAbility.PerfectReception)
        {
            i_script.GoToSpecificAbility(_concernedAbility);
            i_script.UnlockNextUpgradeForPerfectReception();
        }
        else
        {
            i_script.GoToSpecificAbility(_concernedAbility);
            i_script.UnlockUpgrade(_newAbilityLevel);
        }
        //AbilityManager.UnlockAbility(_concernedAbility, _newAbilityLevel)
        i_script.isNavigationAllowed = true;
        isMainMenuActive             = false;
    }