public void AbilityAction(Ability ability) { Status = WaitingStatus.ABILITY; AbilityCastTargeter targeter = new AbilityCastTargeter(ability, gui.GUIState, world, this, config); graphics.OnAbilityAction(targeter); StartCoroutine(targeter.TargetAndCastAbilityCoroutine()); }
public void OnAbilityAction(AbilityCastTargeter targeter) { ClearTiles(); currentTargeter = targeter; }