internal override void Update() { AaCd.Update(); if (Life == 0 || Life > Convert.ToUInt16(Context.GetVillage.Beasts.Beasts["Mage"]["Vie"])) { Die(); return; } //Context.GetGame.Sprites.GetSprite("Mage").Position = new Vector2f(Position.X, Position.Y); //Context.GetGame.GetWindow.Render.Draw(Context.GetGame.Sprites.GetSprite("Mage")); if (EnemyTarget == null) { AcquireTarget(); } if (AaCd.IsUsable && EnemyTarget.Position.IsInRange(this.Position, EnemyTarget.Position, base.Range)) { Attack(EnemyTarget); AaCd.SetTs(); } if (EnemyTarget.IsBurned) { SwitchTarget(Ignite.DotBuildList); } Ignite.Update(this); }
internal override void Update() { if (Life == 0 || Life > 2000) { Die(); return; } AaCd.Update(); Context.GetGame.Sprites.GetSprite("Gargole").Position = new Vector2f(Position.X, Position.Y); Context.GetGame.GetWindow.Render.Draw(Context.GetGame.Sprites.GetSprite("Gargole")); if (!IsParalysed) { if (EnemyTarget == null && Context.BuildCount >= 1) { AcquireTarget(); bool tr = Position.IsInRange(Position, EnemyTarget.Position, Range); } if (EnemyTarget == null) { return; } if (EnemyTarget.Life == 0 || EnemyTarget.Life > 2000) { AcquireTarget(); } if (EnemyTarget != null && Position.IsInRange(Position, EnemyTarget.Position, Range)) { if (AaCd.IsUsable) { Attack(EnemyTarget); AaCd.SetTs(); } } if (_howl.CD.IsUsable && Position.IsInRange(Position, EnemyTarget.Position, _howl.Range)) { _howl.Update(this); } if (EnemyTarget != null && !Position.IsInRange(Position, EnemyTarget.Position, Range)) { Position = Position.Movement(Position, EnemyTarget.Position, 1, Speed, Range); } } }
internal override void Update() { AaCd.Update(); Context.GetGame.Sprites.GetSprite("Tower").Position = new Vector2f(Position.X, Position.Y); Context.GetGame.GetWindow.Render.Draw(Context.GetGame.Sprites.GetSprite("Tower")); if (base.Life == 0 || base.Life > base.MaxLife) { Die(); Context.GetGame.GetGrid[new Vector2i((((int)Position.X - 375) / 15), ((int)Position.Y - 375) / 15)].SetName = "Empty"; Context.GetGame.GetGrid[new Vector2i((((int)Position.X - 375) / 15), ((int)Position.Y - 375) / 15)].Building = null; return; } if (Target == null) { if (Context.BarbCount > 0) { AcquireTarget(); } return; } if (!Target.Position.IsInRange(Target.Position, Position, Range)) { Target = null; AcquireTarget(); if (Target == null) { return; } } if (base.Position.IsInRange(Position, Target.Position, Range)) { Console.WriteLine(Target.Life); Attack(Target); if (Target != null) { Target = (Target.Life == 0 || Target.Life > 2000) ? null : Target; } AcquireTarget(); } }