private void LoadFileToMemory(string folder, string filename)
    {
#if !UNITY_WEBPLAYER
        string filePath = Path.Combine(folder, filename);

        // If we're running outside of the editor we may need to resolve the relative path
        // as the working-directory may not be that of the application EXE.
        if (!Application.isEditor && !Path.IsPathRooted(filePath))
        {
            string rootPath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
            filePath = Path.Combine(rootPath, filePath);
        }

        ReleaseMemoryFile();
        if (File.Exists(filePath))
        {
            byte[] bytes = System.IO.File.ReadAllBytes(filePath);
            if (bytes.Length > 0)
            {
                _bytesHandle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
                _moviePtr    = _bytesHandle.AddrOfPinnedObject();
                _movieLength = (uint)bytes.Length;

                _movie.LoadMovieFromMemory(true, filename, _moviePtr, _movieLength, FilterMode.Bilinear, TextureWrapMode.Clamp);
            }
        }
#else
        Debug.LogError("[AVProWindowsMedia] Loading from memory not supported on this platform.  Change platform to Standalone.");
#endif
    }
    private void LoadFileToMemory(string folder, string filename)
    {
        string filePath = Path.Combine(folder, filename);

        // If we're running outside of the editor we may need to resolve the relative path
        // as the working-directory may not be that of the application EXE.
        if (!Application.isEditor && !Path.IsPathRooted(filePath))
        {
            string rootPath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
            filePath = Path.Combine(rootPath, filePath);
        }

        ReleaseMemoryFile();
        if (File.Exists(filePath))
        {
            byte[] bytes = System.IO.File.ReadAllBytes(filePath);
            if (bytes.Length > 0)
            {
                _bytesHandle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
                _moviePtr    = _bytesHandle.AddrOfPinnedObject();
                _movieLength = (uint)bytes.Length;

                _movie.LoadMovieFromMemory(true, filename, _moviePtr, _movieLength);
            }
        }
    }