private void AudioInterruption(object sender, AVAudioSessionInterruptionEventArgs e)
 {
     if (e.InterruptionType == AVAudioSessionInterruptionType.Ended && audioPlayer.LastAudioAction == AudioAction.Play)
     {
         audioPlayer.Play();
     }
 }
Beispiel #2
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 void InterruptAudio(object sender, AVAudioSessionInterruptionEventArgs e)
 {
     if (e.InterruptionType == AVAudioSessionInterruptionType.Began)
     {
         AVAudioSession.SharedInstance().SetActive(false, AVAudioSessionSetActiveOptions.NotifyOthersOnDeactivation);
     }
     else
     {
         AVAudioSession.SharedInstance().SetActive(true, AVAudioSessionSetActiveOptions.NotifyOthersOnDeactivation);
     }
 }
Beispiel #3
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 private void OnAnotherSessionStarts(object sender, AVAudioSessionInterruptionEventArgs args)
 {
     if (soundRecorder != null && soundRecorder.Active)
     {
         if (args.InterruptionType == AVAudioSessionInterruptionType.Began)
         {
             // Cancel process, and do not start it again because of it means user start do something another
             // and will restart process if necessary
             Cancel();
         }
     }
 }
Beispiel #4
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//		[Export("beginInterruption")]
        void Interruption(object sender, AVAudioSessionInterruptionEventArgs e)
        {
            if (e.InterruptionType == AVAudioSessionInterruptionType.Began)
            {
                stopAudioProcessingGraph();
            }
            else if (e.InterruptionType == AVAudioSessionInterruptionType.Ended)
            {
                NSError error = null;
                AVAudioSession.SharedInstance().SetActive(true, out error);

                if (error != null)
                {
                    Console.WriteLine("Unable to reactivate the audio session");
                    return;
                }

                if (e.Option == AVAudioSessionInterruptionOptions.ShouldResume)
                {
                    restartAudioProcessingGraph();
                }
            }
        }
Beispiel #5
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//		[Export("beginInterruption")]
		void Interruption (object sender, AVAudioSessionInterruptionEventArgs e)
		{
			if (e.InterruptionType == AVAudioSessionInterruptionType.Began)
				stopAudioProcessingGraph ();
			else if (e.InterruptionType == AVAudioSessionInterruptionType.Ended) {
				NSError error = null;
				AVAudioSession.SharedInstance ().SetActive (true, out error);

				if (error != null) {
					Console.WriteLine ("Unable to reactivate the audio session");
					return;
				}

				if (e.Option == AVAudioSessionInterruptionOptions.ShouldResume)
					restartAudioProcessingGraph ();
			}
		}