public void PlayAudio(AUDIOTYPE type, bool isLoop = false, float volume = 1) { audio_source.mute = false; switch (type) { case AUDIOTYPE.BUTTON: audio_source.clip = buttonAudio; break; case AUDIOTYPE.PLAYERSHOT: audio_source.clip = playerShootAudio; break; case AUDIOTYPE.EXPLOSION: audio_source.clip = explosionAudio; break; } audio_source.volume = volume; audio_source.loop = isLoop; audio_source.Play(); }
// Plays common audios public void PlayAudio(AUDIOTYPE type, bool isLoop = false, float volume = 1) { soundManager.PlayAudio(type, isLoop, volume); }