Beispiel #1
0
    void moveh()
    {
        cHour++;

        ATween.RotateTo(hourNeedle, ATween.Hash("islocal", false, "z", -360 / 12 * cHour, "time", .5));
        if (cHour == 13)
        {
            cHour = 1;
        }
        islock = false;
    }
Beispiel #2
0
    bool islock;            //lock when rotating;
    void OnTap(TapGesture gesture)
    {
        if (GameData.getInstance().isLock)
        {
            return;
        }
        if (gesture != null && gesture.Selection == bread)
        {
            if (cHour == 6)                                      // level6
            {
                bread.SetActive(false);
                GameData.getInstance().main.gameWin();
            }
            else
            {
                GameObject explodeanim = Instantiate(explodeAnim, timeBomb.gameObject.transform.position, Quaternion.identity) as GameObject;
                Destroy(explodeanim, 2);
                GameData.getInstance().main.gameFailed();
                Destroy(timeBomb.gameObject);
                bread.SetActive(false);
                GameManager.getInstance().playSfx("explosion");
            }
        }

        if (gesture != null && gesture.Selection == timeBomb)
        {
            if (islock)
            {
                return;
            }
            if (GameData.getInstance().isWin || GameData.getInstance().isFail)
            {
                return;
            }


            ATween.RotateTo(minuteNeedle, ATween.Hash("islocal", true, "z", -180, "time", .5, "oncomplete", "m1over", "easetype", "linear", "oncompletetarget", this.gameObject));
            islock = true;
        }
    }
Beispiel #3
0
 void m1over()
 {
     ATween.RotateTo(minuteNeedle, ATween.Hash("islocal", true, "z", -360, "time", .5, "oncomplete", "moveh", "easetype", "linear", "oncompletetarget", this.gameObject));
 }