Beispiel #1
0
    IEnumerator SkillDuration()
    {
        yield return(new WaitForSeconds(3f));

        Logger.Log("Archer: Biu Biu Biu~~~~~~~!");

        ATKSpeed.RemoveModifier(ATKSpeedModifierBySkill);
        attackRate = ATKSpeedValue;  //3 attacks per second
        particleEffect.Stop();
        arrowEffect.Stop();
        HeroAnimator.SetBool("Skill", false);
    }
Beispiel #2
0
 public override void ExSkill()
 {
     //duration time
     Logger.Log("Attack Speed Up");
     if (HeroAnimator != null)
     {
         HeroAnimator.SetBool("Skill", true);
     }
     particleEffect.Play();
     arrowEffect.Play();
     ATKSpeed.AddModifier(ATKSpeedModifierBySkill);
     attackRate = ATKSpeedValue;
     StartCoroutine("SkillDuration");
 }