internal virtual void Write(AReleaseRP rp) { throw new SystemException(); }
internal override void Write(AReleaseRP rp) { try { rp.WriteTo(m_fsm.stream); } catch (IOException e) { m_fsm.ChangeState(m_fsm.STA1); throw e; } m_fsm.ChangeState(m_fsm.STA13); }
public void Write(AReleaseRP rp) { FireWrite(rp); try { lock (stream) { state.Write(rp); } } catch (IOException ioe) { if (assocListener != null) { assocListener.Error(assoc, ioe); } throw ioe; } }