protected override void Awake() { base.Awake(); shooter = GetComponentInParent<AOEAtTower>(); }
protected override void Awake() { base.Awake(); shooter = GetComponentInParent <AOEAtTower>(); }
protected override void Awake() { base.Awake(); shooter = GetComponentInParent<AOEAtTower>(); }
protected override void Awake() { base.Awake(); shooter = GetComponentInParent <AOEAtTower>(); }