Beispiel #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="root"></param>
        /// <param name="nodes"></param>
        /// <param name="flags"></param>
        /// <returns></returns>
        private HSD_AnimJoint ToAnimJointRecursive(HSD_JOBJ root, AOBJ_Flags flags)
        {
            HSD_AnimJoint joint = new HSD_AnimJoint();

            joint.Flags = 1;

            AnimNode n = null;

            if (index >= Nodes.Count)
            {
                n = new AnimNode();
            }
            else
            {
                n = Nodes[index++];
            }

            // set flags
            if (n.Tracks.Count > 0)
            {
                joint.AOBJ       = new HSD_AOBJ();
                joint.AOBJ.Flags = flags;
            }

            // add all tracks
            foreach (var t in n.Tracks)
            {
                joint.AOBJ.EndFrame = Math.Max(joint.AOBJ.EndFrame, t.FrameCount);

                HSD_FOBJDesc fobj = t.ToFobjDesc();

                if (joint.AOBJ.FObjDesc == null)
                {
                    joint.AOBJ.FObjDesc = fobj;
                }
                else
                {
                    joint.AOBJ.FObjDesc.Add(fobj);
                }
            }

            // set particle flag
            if (n.Tracks.Any(e => e.JointTrackType == JointTrackType.HSD_A_J_PTCL))
            {
                joint.AOBJ.EndFrame += 0.1f;
            }

            foreach (var c in root.Children)
            {
                joint.AddChild(ToAnimJointRecursive(c, flags));
            }

            return(joint);
        }
Beispiel #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="root"></param>
        /// <param name="nodes"></param>
        /// <param name="flags"></param>
        /// <returns></returns>
        private HSD_AnimJoint ToAnimJointRecursive(HSD_JOBJ root, AOBJ_Flags flags)
        {
            HSD_AnimJoint joint = new HSD_AnimJoint();

            joint.Flags = 1;

            AnimNode n = null;

            if (index >= Nodes.Count)
            {
                n = new AnimNode();
            }
            else
            {
                n = Nodes[index++];
            }

            if (n.Tracks.Count > 0)
            {
                joint.AOBJ       = new HSD_AOBJ();
                joint.AOBJ.Flags = flags;
            }
            foreach (var t in n.Tracks)
            {
                joint.AOBJ.EndFrame = Math.Max(joint.AOBJ.EndFrame, t.FrameCount);

                HSD_FOBJDesc fobj = new HSD_FOBJDesc();
                fobj.SetKeys(t.Keys, (byte)t.TrackType);

                if (joint.AOBJ.FObjDesc == null)
                {
                    joint.AOBJ.FObjDesc = fobj;
                }
                else
                {
                    joint.AOBJ.FObjDesc.Add(fobj);
                }
            }

            foreach (var c in root.Children)
            {
                joint.AddChild(ToAnimJointRecursive(c, flags));
            }

            return(joint);
        }
Beispiel #3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="root"></param>
 /// <param name="nodes"></param>
 /// <param name="flags"></param>
 /// <returns></returns>
 public HSD_AnimJoint ToAnimJoint(HSD_JOBJ root, AOBJ_Flags flags)
 {
     index = 0;
     return(ToAnimJointRecursive(root, flags));
 }