public override void Test()
        {
            int maxSize = 1024;

            AN_Camera.CaptureImage(maxSize, (result) => {
                if (result.IsSucceeded)
                {
                    Texture2D image = result.Media.Thumbnail;
                    AN_Logger.Log("Captured image Color: " + image.GetPixel(10, 10));
                    AN_Logger.Log("Captured image Color: " + image.GetPixel(50, 50));
                    AN_Logger.Log("m_texture.width: " + image.width + " height: " + image.height);
                }
                SetAPIResult(result);
            });
        }
    private void PrintCaptureResult(AN_CameraCaptureResult result)
    {
        if (result.IsFailed)
        {
            AN_Logger.Log("Filed:  " + result.Error.Message);
            return;
        }

        AN_Logger.Log("result.Media.Type: " + result.Media.Type);
        AN_Logger.Log("result.Media.Path: " + result.Media.Path);
        AN_Logger.Log("result.Media.Thumbnail: " + result.Media.Thumbnail);


        ApplyImageToGUI(result.Media.Thumbnail);
        AN_Camera.DeleteCapturedMedia();
    }
Beispiel #3
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        public void TakeVideo(int thumbnailSize, Action <UM_MediaResult> callback)
        {
            AN_Camera.CaptureVideo(thumbnailSize, (result) => {
                UM_MediaResult pickResult;
                if (result.IsSucceeded)
                {
                    var media  = new UM_Media(result.Media.Thumbnail, result.Media.Path, UM_MediaType.Image);
                    pickResult = new UM_MediaResult(media);
                }
                else
                {
                    pickResult = new UM_MediaResult(result.Error);
                }

                callback.Invoke(pickResult);
            });
        }
    private void Awake()
    {
        AddFitter(m_image.gameObject);
        AddFitter(m_sprite.gameObject);

        m_captureAdvanced.onClick.AddListener(() => {
            var maxSize = 1024;
            AN_Camera.CaptureImage(maxSize, (result) => {
                PrintCaptureResult(result);
            });
        });


        m_captureVideo.onClick.AddListener(() => {
            var maxSize = 1024;

            AN_Camera.CaptureVideo(maxSize, (result) => {
                PrintCaptureResult(result);
            });
        });



        m_getVideos.onClick.AddListener(() => {
            var picker = new AN_MediaPicker(AN_MediaType.Video);
            picker.AllowMultiSelect = true;
            picker.MaxSize          = 512;

            picker.Show((result) => {
                PrintPickerResult(result);
            });
        });


        m_getMixed.onClick.AddListener(() => {
            var picker = new AN_MediaPicker(AN_MediaType.Image, AN_MediaType.Video);
            picker.AllowMultiSelect = true;
            picker.MaxSize          = 512;

            picker.Show((result) => {
                PrintPickerResult(result);
            });
        });

        m_getPictures.onClick.AddListener(() => {
            var picker = new AN_MediaPicker(AN_MediaType.Image);

            // Defines if multiple images picker is allowed.
            // The default value is < c > false </ c >
            picker.AllowMultiSelect = true;

            // Max thumbnail size that will be transferred to the Unity side.
            // The thumbnail will be resized before it sent.
            // The default value is 512.
            picker.MaxSize = 512;

            // Starts pick media from a gallery flow.
            picker.Show((result) => {
                PrintPickerResult(result);
            });
        });



        m_saveScreenshot.onClick.AddListener(() => {
            SA_ScreenUtil.TakeScreenshot(512, (screenshot) => {
                AN_Gallery.SaveImageToGallery(screenshot, "ExampleScreenshot", (result) => {
                    if (result.IsFailed)
                    {
                        AN_Logger.Log("Filed:  " + result.Error.Message);
                        return;
                    }

                    AN_Logger.Log("Screenshot has been saved to:  " + result.Path);
                });
            });
        });
    }