public override float Evaluate(Individual individual)
        {
            int foodScore   = 0;
            int poisonScore = 0;

            foreach (Board b in boards)
            {
                b.ResetBoard();

                ANNWeightPhenotype phenotype = (ANNWeightPhenotype)individual.Phenotype;
                ann.SetWeights(phenotype.Weights);

                for (int i = 0; i < timeSteps; i++)
                {
                    b.player.Move(b.player.GetMove());
                }

                foodScore   += b.player.foodScore;
                poisonScore += b.player.poisonScore;
            }

            return((float)(foodScore * foodWeight + poisonScore * poisonWeight));
        }