public void FindMonitor() { GameObject bob = GameObject.FindGameObjectWithTag("Enemy Monitor"); monitor = bob.GetComponent <AI_Monitor>(); if (monitor != null) { monitor.ReadyToConnect(); } }
public void ConnectToMonitor(AI_Monitor connectME) { if (monitor == null) { monitor = connectME; } if (!patrolling && !IAmDead) { attackID = monitor.AddEnemy(this); } }
public void FindMonitor() { GameObject bob = GameObject.FindGameObjectWithTag("Enemy Monitor"); monitor = bob.GetComponent<AI_Monitor>(); if (monitor != null) monitor.ReadyToConnect(); }
public void ConnectToMonitor(AI_Monitor connectME) { if (monitor == null) monitor = connectME; if (!patrolling && !IAmDead) { attackID = monitor.AddEnemy(this); } }