public void moveAll()
        {
            foreach (Player player in playerList)
            {
                player.Move();
            }

            if (projectiles.Count != 0)
            {
                foreach (Projectile proj in projectiles)
                {
                    if (proj.Active)
                    {
                        proj.Move();
                    }
                    else
                    {
                        removeProjList.Add(proj);
                    }
                }
            }

            if (enemyList.Count != 0)
            {
                foreach (Enemy enemy in enemyList)
                {
                    if (!enemy.TargetPlayer.Equals(""))
                    {
                        enemy.Rotation = AIUtil.getAnglePointingAt(enemy.Position, getPlayer(enemy.TargetPlayer).Position);
                        enemy.Accelerate();
                        enemy.Move();
                    }
                }
            }
        }