void Start() { gravity = Physics.gravity * gravityModifier; meleeSwipe = meleeWeapon.GetComponent <Animator>(); playerCollider = GetComponent <CapsuleCollider>(); controller = GetComponent <CharacterController>(); aiFollower = GameObject.Find("AIFollow").GetComponent <AITeleport>(); startingHeight = transform.position.y; fallAmount = startingHeight + 5.0f; currentState = DraggingState.NONE; //ifFallen = GameObject.Find("BottomlessPit_Half").GetComponent<BottomlessPit>(); }
void Start() { gravity = Physics.gravity * gravityModifier; meleeSwipe = meleeWeapon.GetComponent <Animator>(); playerCollider = GetComponent <CapsuleCollider>(); controller = GetComponent <CharacterController>(); spinWheel = GameObject.FindGameObjectWithTag("SpinWheel").GetComponent <SpinWheel>(); aiFollower = GameObject.Find("AIFollow").GetComponent <AITeleport>(); startingHeight = transform.position.y; fallAmount = startingHeight + 5.0f; currentState = DraggingState.NONE; medkitScavengeTimer = medvialScavengeMaxHoldTime; }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); aiFollower = GameObject.Find("AIFollow").GetComponent <AITeleport>(); fallAmount = player.startingHeight + 5.0f; }