public void SpawnOrb() { GameObject go = _aim.FireWithOffset(0, 0); if (go) { Bullet bullet = go.GetComponent <Bullet>(); bullet.SetTarget(_aim.targetAim); } }
public void Attack() { _aim.FireWithOffset(); }
public void SpawnOrb() { GameObject go = _aim.FireWithOffset(0, 0); if (go) { Bullet bullet = go.GetComponent <Bullet>(); bullet.SetTarget(_aim.targetAim); } }
public void Attack() { _aim.FireWithOffset(); }