Beispiel #1
0
 protected override string UpdateState()
 {
     if (HouseInSight())
     {
         if (Adjacent(destination))
         {
             return(AIHelper.CreateStealAction(Direction(brain.playerInfo.Position, destination)));
         }
         else
         {
             return(GoTo(destination));
         }
     }
     else
     {
         if (destination != null && Adjacent(destination))
         {
             if (destinationType == TileContent.Resource)
             {
                 return(AIHelper.CreateCollectAction(Direction(brain.playerInfo.Position, destination)));
             }
             else //(destinationType == TileContent.Wall)
             {
                 return(AIHelper.CreateMeleeAttackAction(Direction(brain.playerInfo.Position, destination)));
             }
         }
         else
         {
             return(SearchDirection(new Point(-1, 0)));
         }
     }
 }
Beispiel #2
0
 string StealthRessource()
 {
     if (Adjacent(stealthDestination))
     {
         return(AIHelper.CreateStealAction(stealthDestination));
     }
     else
     {
         return(GoTo(stealthDestination));
     }
 }