public void OnSelectedMedium(bool isOn) { if (isOn) { Difficulty = AIController.DifficultySetting.TWO; } }
public void OnSelectedHard(bool isOn) { if (isOn) { Difficulty = AIController.DifficultySetting.THREE; } }
public void OnSelectedEasy(bool isOn) { if (isOn) { Difficulty = AIController.DifficultySetting.ONE; } }