public void OnSelectedMedium(bool isOn)
 {
     if (isOn)
     {
         Difficulty = AIController.DifficultySetting.TWO;
     }
 }
 public void OnSelectedHard(bool isOn)
 {
     if (isOn)
     {
         Difficulty = AIController.DifficultySetting.THREE;
     }
 }
 public void OnSelectedEasy(bool isOn)
 {
     if (isOn)
     {
         Difficulty = AIController.DifficultySetting.ONE;
     }
 }