// TODO, should check quality of food and kind
 public bool isRequestSatisfied()
 {
     if (aiCharacter.cariedObjects.Count > 0)
     {
         aiCharacter.HideCoaster(aiCharacter.NeedCoaster);
         aiCharacter.HideCoaster(aiCharacter.FoodWantCoaster);
         aiCharacter.AssessQuality();
         aiCharacter.PayForFood();
         return(true);
     }
     return(false);
 }