Beispiel #1
0
    virtual protected void DoDestroy()
    {
        aiBase = gameObject.transform.parent.GetComponentInChildren <AIBase>();

        GameObject patrolObject = aiBase.GetPatrolObject();

        if (aiBase != null)
        {
            Destroy(patrolObject);
        }

        SpawnManager spawnManager = GetComponentInParent <SpawnManager>();

        if (spawnManager != null)
        {
            AIBase aiBase = spawnManager.GetSpanwerAI();

            if (aiBase != null)
            {
                aiBase.DeductSpawn();
            }
        }

        GameObject temp = Instantiate(Resources.Load("General/EnemyDestroy")) as GameObject;

        temp.transform.position = transform.position;

        spriteRenderer.color = new Color(1f, 1f, 1f, 0f);
        Destroy(gameObject.transform.parent.gameObject);
    }