public TIEAdvPrototype() : base()
            {
                Type = "TIE Adv. Prototype";
                IconicPilots.Add(Faction.Imperial, typeof(TheInquisitor));

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/b/b4/MI_TIE-ADV.-PROTOTYPE.png";

                Firepower  = 2;
                Agility    = 3;
                MaxHull    = 2;
                MaxShields = 2;

                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Missile);

                PrintedActions.Add(new TargetLockAction());
                PrintedActions.Add(new BarrelRollAction());
                PrintedActions.Add(new BoostAction());

                AssignTemporaryManeuvers();
                HotacManeuverTable = new AI.TIEAdvPrototypeTable();

                factions.Add(Faction.Imperial);
                faction = Faction.Imperial;

                SkinName = "White";

                SoundShotsPath = "TIE-Fire";
                ShotsCount     = 2;

                for (int i = 1; i < 8; i++)
                {
                    SoundFlyPaths.Add("TIE-Fly" + i);
                }
            }
Beispiel #2
0
            public TIEAdvPrototype() : base()
            {
                ShipInfo = new ShipCardInfo
                           (
                    "TIE Adv. Prototype",
                    BaseSize.Small,
                    Faction.Imperial,
                    new ShipArcsInfo(ArcType.Front, 2), 3, 2, 2,
                    new ShipActionsInfo(
                        new ActionInfo(typeof(FocusAction)),
                        new ActionInfo(typeof(TargetLockAction)),
                        new ActionInfo(typeof(BarrelRollAction)),
                        new ActionInfo(typeof(BoostAction))
                        ),
                    new ShipUpgradesInfo(
                        UpgradeType.Title,
                        UpgradeType.Modification,
                        UpgradeType.Missile
                        )
                           );

                IconicPilots = new Dictionary <Faction, System.Type> {
                    { Faction.Imperial, typeof(TheInquisitor) }
                };

                ModelInfo = new ShipModelInfo(
                    "TIE Adv. Prototype",
                    "White",
                    new Vector3(-3.83f, 8f, 5.55f),
                    1.1f
                    );

                DialInfo = new ShipDialInfo(
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Easy),

                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal)
                    );

                SoundInfo = new ShipSoundInfo(
                    new List <string>()
                {
                    "TIE-Fly1",
                    "TIE-Fly2",
                    "TIE-Fly3",
                    "TIE-Fly4",
                    "TIE-Fly5",
                    "TIE-Fly6",
                    "TIE-Fly7"
                },
                    "TIE-Fire", 2
                    );

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/b/b4/MI_TIE-ADV.-PROTOTYPE.png";

                HotacManeuverTable = new AI.TIEAdvPrototypeTable();
            }