Beispiel #1
0
        public VultureClassDroidFighter() : base()
        {
            ShipInfo = new ShipCardInfo
                       (
                "Vulture-class Droid Fighter",
                BaseSize.Small,
                Faction.Separatists,
                new ShipArcsInfo(ArcType.Front, 2), 2, 3, 0,
                new ShipActionsInfo(
                    new ActionInfo(typeof(CalculateAction)),
                    new ActionInfo(typeof(TargetLockAction)),
                    new ActionInfo(typeof(BarrelRollAction))
                    ),
                new ShipUpgradesInfo(
                    UpgradeType.Title,
                    UpgradeType.Missile,
                    UpgradeType.Modification,
                    UpgradeType.Configuration
                    )
                       );

            ShipAbilities.Add(new Abilities.SecondEdition.NetworkedCalculationsAbility());

            ShipInfo.ActionIcons.AddLinkedAction(new LinkedActionInfo(typeof(BarrelRollAction), typeof(CalculateAction)));

            IconicPilots = new Dictionary <Faction, System.Type> {
                { Faction.Separatists, typeof(Dfs081) }
            };

            ModelInfo = new ShipModelInfo(
                "Vulture",
                "Default",
                new Vector3(-3.7f, 7.85f, 5.55f),
                1f
                );

            DialInfo = new ShipDialInfo(
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex),

                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.TallonRoll, MovementComplexity.Complex),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.TallonRoll, MovementComplexity.Complex),

                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Complex),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Complex),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),

                new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal)
                );

            SoundInfo = new ShipSoundInfo(
                new List <string>()
            {
                "TIE-Fly1",
                "TIE-Fly2",
                "TIE-Fly3",
                "TIE-Fly4",
                "TIE-Fly5",
                "TIE-Fly6",
                "TIE-Fly7"
            },
                "TIE-Fire", 2
                );

            // TODO: AI Table
            HotacManeuverTable = new AI.EscapeCraftTable();

            ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures-second-edition/images/9/97/Maneuver_vulture_droid.png";
        }
Beispiel #2
0
        public EscapeCraft() : base()
        {
            ShipInfo = new ShipCardInfo
                       (
                "Escape Craft",
                BaseSize.Small,
                Faction.Scum,
                new ShipArcsInfo(ArcType.Front, 2), 2, 2, 2,
                new ShipActionsInfo(
                    new ActionInfo(typeof(FocusAction)),
                    new ActionInfo(typeof(BarrelRollAction)),
                    new ActionInfo(typeof(CoordinateAction), ActionColor.Red)
                    ),
                new ShipUpgradesInfo(
                    UpgradeType.Modification,
                    UpgradeType.Crew
                    )
                       );

            IconicPilots = new Dictionary <Faction, System.Type> {
                { Faction.Scum, typeof(AutopilotDrone) }
            };

            ModelInfo = new ShipModelInfo(
                "Escape Craft",
                "Default"
                );

            DialInfo = new ShipDialInfo(
                new ManeuverInfo(ManeuverSpeed.Speed0, ManeuverDirection.Stationary, ManeuverBearing.Stationary, MovementComplexity.Complex),

                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),

                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex),

                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex)
                );

            SoundInfo = new ShipSoundInfo(
                new List <string>()
            {
                "XWing-Fly1",
                "XWing-Fly2",
                "XWing-Fly3"
            },
                "XWing-Laser", 2
                );

            HotacManeuverTable = new AI.EscapeCraftTable();

            ShipIconLetter = 'X';
        }
Beispiel #3
0
        public Delta7Aethersprite() : base()
        {
            ShipInfo = new ShipCardInfo
                       (
                "Delta-7 Aethersprite",
                BaseSize.Small,
                Faction.Republic,
                new ShipArcsInfo(ArcType.Front, 2), 3, 3, 1,
                new ShipActionsInfo(
                    new ActionInfo(typeof(FocusAction)),
                    new ActionInfo(typeof(EvadeAction), ActionColor.Purple),
                    new ActionInfo(typeof(TargetLockAction)),
                    new ActionInfo(typeof(BarrelRollAction)),
                    new ActionInfo(typeof(BoostAction))
                    ),
                new ShipUpgradesInfo(
                    UpgradeType.Modification,
                    UpgradeType.Configuration,
                    UpgradeType.Astromech
                    )
                       );

            ShipAbilities.Add(new Abilities.SecondEdition.FineTunedControlsAbility());

            IconicPilots = new Dictionary <Faction, System.Type> {
                { Faction.Republic, typeof(ObiWanKenobi) }
            };

            ModelInfo = new ShipModelInfo(
                "Delta-7 Aethersprite",
                "Red",
                new Vector3(-3.75f, 7.85f, 5.55f),
                0.6f
                );

            DialInfo = new ShipDialInfo(
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),

                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),

                new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex),

                new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex)
                );

            SoundInfo = new ShipSoundInfo(
                new List <string>()
            {
                "XWing-Fly1",
                "XWing-Fly2",
                "XWing-Fly3"
            },
                "XWing-Laser", 2
                );

            // TODO: AI
            HotacManeuverTable = new AI.EscapeCraftTable();

            ShipIconLetter = '\\';
        }
        public Belbullab22Starfighter() : base()
        {
            ShipInfo = new ShipCardInfo
                       (
                "Belbullab-22 Starfighter",
                BaseSize.Small,
                Faction.Separatists,
                new ShipArcsInfo(ArcType.Front, 3), 2, 3, 2,
                new ShipActionsInfo(
                    new ActionInfo(typeof(FocusAction)),
                    new ActionInfo(typeof(TargetLockAction)),
                    new ActionInfo(typeof(BarrelRollAction)),
                    new ActionInfo(typeof(BoostAction))
                    ),
                new ShipUpgradesInfo(
                    UpgradeType.Title,
                    UpgradeType.Modification,
                    UpgradeType.TacticalRelay
                    )
                       );

            ShipInfo.ActionIcons.AddLinkedAction(
                new LinkedActionInfo(typeof(BarrelRollAction), typeof(FocusAction)),
                new LinkedActionInfo(typeof(BoostAction), typeof(FocusAction))
                );

            IconicPilots = new Dictionary <Faction, System.Type> {
                { Faction.Separatists, typeof(GeneralGrievous) }
            };

            ModelInfo = new ShipModelInfo(
                "Belbullab-22",
                "Default",
                new Vector3(-3.7f, 7.77f, 5.55f),
                0.8f
                );

            DialInfo = new ShipDialInfo(
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),

                new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal),

                new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal)
                );

            SoundInfo = new ShipSoundInfo(
                new List <string>()
            {
                "XWing-Fly1",
                "XWing-Fly2",
                "XWing-Fly3"
            },
                "XWing-Laser", 2
                );

            //TODO: AI
            HotacManeuverTable = new AI.EscapeCraftTable();

            ShipIconLetter = '[';
        }
Beispiel #5
0
        public V19TorrentStarfighter() : base()
        {
            ShipInfo = new ShipCardInfo
            (
                "V-19 Torrent Starfighter",
                BaseSize.Small,
                Faction.Republic,
                new ShipArcsInfo(ArcType.Front, 2), 2, 5, 0,
                new ShipActionsInfo(
                    new ActionInfo(typeof(FocusAction)),
                    new ActionInfo(typeof(EvadeAction)),
                    new ActionInfo(typeof(TargetLockAction)),
                    new ActionInfo(typeof(BarrelRollAction))
                ),
                new ShipUpgradesInfo(
                    UpgradeType.Missile,
                    UpgradeType.Modification
                )
            );

            ShipInfo.ActionIcons.AddLinkedAction(new LinkedActionInfo(typeof(BarrelRollAction), typeof(EvadeAction)));

            IconicPilots = new Dictionary<Faction, System.Type> {
                { Faction.Republic, typeof(Kickback) }
            };

            ModelInfo = new ShipModelInfo(
                "V-19 Torrent",
                "Default",
                new Vector3(-3.5f, 7.25f, 5.55f),
                1.5f
            );

            DialInfo = new ShipDialInfo(
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex),

                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.TallonRoll, MovementComplexity.Complex),
                new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.TallonRoll, MovementComplexity.Complex),

                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Complex),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Complex),
                new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex),

                new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal)
            );

            SoundInfo = new ShipSoundInfo(
                new List<string>()
                {
                    "XWing-Fly1",
                    "XWing-Fly2",
                    "XWing-Fly3"
                },
                "XWing-Laser", 3
            );

            //TODO: AI
            HotacManeuverTable = new AI.EscapeCraftTable();

            ShipIconLetter = '^';
        }