public void MoveVertices(Vector3 dev) { for (int i = 0; i < Faces.Length; i++) { for (int j = 0; j < Faces[i].vertices.Length; j++) { Faces[i].vertices[j] += dev; } } this.Hitbox = new Hitbox(this.Faces, this.Solid); }
public Body(ASolid solid) { this.Solid = solid; this.Faces = null; this.Hitbox = new Hitbox(this.Faces, this.Solid); }