// Use this for initialization void Start() { ag_level = GameObject.FindGameObjectWithTag("AG_Level").GetComponent <AG_GameLevel>(); ag_GameStatus = GameObject.FindGameObjectWithTag("AG_GameStatus").GetComponent <AG_GameStatus>(); AG_CountingBlocks(); ag_MaxHit = ag_hitSprite.Length + 1; }
// Use this for initialization void Start() { ag_gameStatus = GameObject.FindGameObjectWithTag("AG_GameStatus").GetComponent <AG_GameStatus>(); ag_Ball = GameObject.FindGameObjectWithTag("AG_Ball").GetComponent <AG_Ball>(); }