Beispiel #1
0
 public AEnemyMovement(AEnemyObject player, Level level, IEffectMusic effect, float jumpHeight = 6f, float walkSpeed = 2f)
 {
     this.player       = player;
     this.level        = level;
     hasJumped         = true;
     isGround          = false;
     this.jumpHeight   = jumpHeight;
     this.walkingSpeed = walkSpeed;
     this.effects      = effect;
 }
        public void NPCAttack(IPlayerObject enemy, AEnemyObject player, GameTime gametime, IEffectMusic effect)
        {
            SetTimer(gametime);

            if (NPCCollision.IsTouchingNPC(player.Rectangle, enemy.Rectangle))
            {
                if (gametime.TotalGameTime.TotalSeconds - timer > 0.7)
                {
                    effect.PlayAttack();
                    isSetTimer    = false;
                    enemy.Hearts -= player.AttackDamage;
                    if (!enemy.IsHit)
                    {
                        enemy.IsHit = true;
                        effect.PlayHit();
                    }
                }
            }
        }
Beispiel #3
0
 public MoveCommandStaticNPC(AEnemyObject player, Level level, IEffectMusic effect) : base(player, level, effect, 4, 2)
 {
 }
Beispiel #4
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 public AMoveCommandFollowWhenNearby(AEnemyObject player, Level level, IEffectMusic effect, float jumpHeight = 4, float walkspeed = 2) : base(player, level, effect, jumpHeight, walkspeed)
 {
 }
 public MoveCommandGuardTimeNPC(AEnemyObject player, Level level, IEffectMusic effect, double walkTime = 2.0, double stopTime = 3.0, float jumpHeight = 4, float walkspeed = 2) : base(player, level, effect, jumpHeight, walkspeed)
 {
     this.walkTime = walkTime;
     this.stopTime = stopTime;
 }
Beispiel #6
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 public MoveCommandWalkNPC(AEnemyObject player, Level level, IEffectMusic effect, float jumpHeight = 4, float walkspeed = 2, float timeOnJump = 5) : base(player, level, effect, jumpHeight, walkspeed)
 {
     this.timeOnJump = timeOnJump;
 }
Beispiel #7
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 public MoveCommandGuardPositionNPC(AEnemyObject player, Level level, IEffectMusic effect, int minX, int maxX, double stopTime = 3.0) : base(player, level, effect, 4, 2)
 {
     this.minX     = minX;
     this.maxX     = maxX;
     this.stopTime = stopTime;
 }