static void ReadMCNK(BinaryReader fileReader, ADTChunk chunk) { var sig = fileReader.ReadUInt32(); if (sig != Signatures.MCNK) { //Console.WriteLine(); } var mcnkSize = fileReader.ReadUInt32(); var h = chunk.Header; h.Flags = fileReader.ReadInt32(); // Column Index h.IndexY = fileReader.ReadInt32(); //Row Index h.IndexX = fileReader.ReadInt32(); h.nLayers = fileReader.ReadUInt32(); //0xC h.nDoodadRefs = fileReader.ReadUInt32(); //0x10 h.ofsHeight = fileReader.ReadUInt32(); //0x14 h.ofsNormal = fileReader.ReadUInt32(); //0x18 h.ofsLayer = fileReader.ReadUInt32(); //0x1C h.ofsRefs = fileReader.ReadUInt32(); //0x20 h.ofsAlpha = fileReader.ReadUInt32(); //0x24 h.sizeAlpha = fileReader.ReadUInt32(); //0x28 h.ofsShadow = fileReader.ReadUInt32(); //0x2C h.sizeShadow = fileReader.ReadUInt32(); //0x30 h.AreaId = fileReader.ReadInt32(); //0x34 h.nMapObjRefs = fileReader.ReadUInt32(); //0x38 // Bitmap to which height values are ignored h.Holes = fileReader.ReadUInt16(); fileReader.ReadUInt16(); // pad //if (h.Holes > 0) //{ // Console.WriteLine(Convert.ToString(h.Holes, 2)); //} h.predTex = new ushort[8]; for (var i = 0; i < 8; i++) { h.predTex[i] = fileReader.ReadUInt16(); } h.nEffectDoodad = new byte[8]; for (var i = 0; i < 8; i++) { h.nEffectDoodad[i] = fileReader.ReadByte(); } h.ofsSndEmitters = fileReader.ReadUInt32(); //0x58 h.nSndEmitters = fileReader.ReadUInt32(); //0x5C h.ofsLiquid = fileReader.ReadUInt32(); //0x60 h.sizeLiquid = fileReader.ReadUInt32(); //0x64 h.X = fileReader.ReadSingle(); h.Y = fileReader.ReadSingle(); h.Z = fileReader.ReadSingle(); h.offsColorValues = fileReader.ReadInt32(); h.props = fileReader.ReadInt32(); h.effectId = fileReader.ReadInt32(); }
/// <summary> /// Reads the chunk's raw height-map with both inner and outer sets /// </summary> /// <param name="fileReader"></param> /// <param name="chunk"></param> static void ReadMCVT(BinaryReader fileReader, ADTChunk chunk) { var sig = fileReader.ReadUInt32(); var size = fileReader.ReadUInt32(); for (int i = 0; i < 145; i++) { chunk.Heights.Heights[i] = fileReader.ReadSingle(); } }
private static void WriteChunkInfo(BinaryWriter writer, ADTChunk chunk) { writer.Write(chunk.NodeId); writer.Write(chunk.IsFlat); // The base height for this chunk writer.Write(chunk.Header.Z); // The wmos and m2s (UniqueIds) that overlap this chunk WriteChunkModelRefs(writer, chunk.DoodadRefs); WriteChunkObjRefs(writer, chunk.ObjectRefs); writer.Write(chunk.TerrainTris); //writer.Write(chunk.Header.Holes > 0); //if (chunk.Header.Holes > 0) //{ // WriteChunkHolesMap(writer, chunk.Header.GetHolesMap()); //} //// The height map //if (!chunk.IsFlat) //{ // WriteChunkHeightMap(writer, chunk); //} // The liquid information); if (chunk.WaterInfo == null) { writer.Write(false); return; } writer.Write(chunk.WaterInfo.Header.Used); if (!chunk.WaterInfo.Header.Used) { return; } writer.Write((ushort)chunk.WaterInfo.Header.Flags); writer.Write((ushort)chunk.WaterInfo.Header.Type); writer.Write(chunk.WaterInfo.IsFlat); writer.Write(chunk.WaterInfo.Header.HeightLevel1); writer.Write(chunk.WaterInfo.Header.HeightLevel2); if (chunk.WaterInfo.Header.Flags.HasFlag(MH2OFlags.Ocean)) { return; } WriteWaterRenderBits(writer, chunk.WaterInfo.GetRenderBitMapMatrix()); if (chunk.WaterInfo.IsFlat) { return; } WriteWaterHeights(writer, chunk.WaterInfo.GetMapHeightsMatrix()); }
private static void WriteChunkHeightMap(BinaryWriter writer, ADTChunk chunk) { var heightMap = chunk.Heights.GetLowResMapMatrix(); for (var x = 0; x < TerrainConstants.UnitsPerChunkSide + 1; x++) { for (var y = 0; y < TerrainConstants.UnitsPerChunkSide + 1; y++) { writer.Write(heightMap[y, x]); } } }
public static ADTChunk ReadChunk(BinaryReader fileReader, uint mcnkOffset, ADT parent) { var chunk = new ADTChunk(); fileReader.BaseStream.Position = mcnkOffset; // Read the header ReadMCNK(fileReader, chunk); if (chunk.Header.offsColorValues != 0) { fileReader.BaseStream.Position = mcnkOffset + chunk.Header.offsColorValues; ReadMCCV(fileReader, chunk); } if (chunk.Header.ofsHeight != 0) { fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsHeight; ReadMCVT(fileReader, chunk); } if (chunk.Header.ofsNormal != 0) { fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsNormal; ReadMCNR(fileReader, chunk); } if (chunk.Header.ofsLayer != 0) { fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsLayer; ReadMCLY(fileReader, chunk); } if (chunk.Header.ofsRefs != 0) { fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsRefs; ReadMCRF(fileReader, chunk); } if (chunk.Header.ofsShadow != 0) { fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsShadow; ReadMCSH(fileReader, chunk); } if (chunk.Header.ofsAlpha != 0) { fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsAlpha; ReadMCAL(fileReader, chunk); } if (chunk.Header.ofsSndEmitters != 0) { fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsSndEmitters; ReadMCSE(fileReader, chunk); } return(chunk); }
static void ReadMCNR(BinaryReader fileReader, ADTChunk chunk) { var sig = fileReader.ReadUInt32(); var size = fileReader.ReadUInt32(); for (int i = 0; i < 145; i++) { var normalZ = fileReader.ReadSByte(); var normalX = fileReader.ReadSByte(); var normalY = fileReader.ReadSByte(); chunk.Normals.Normals[i] = new Vector3(-(float)normalX / 127.0f, normalY / 127.0f, -(float)normalZ / 127.0f); } }
/// <summary> /// A list of indices into the Tile's referenced M2s and WMOs that tells which ones need to be checked for collision /// when doing collision checks on this chunk. /// </summary> /// <param name="fileReader"></param> /// <param name="chunk"></param> static void ReadMCRF(BinaryReader fileReader, ADTChunk chunk) { var sig = fileReader.ReadUInt32(); var size = fileReader.ReadUInt32(); for (var i = 0; i < chunk.Header.nDoodadRefs; i++) { chunk.DoodadRefs.Add(fileReader.ReadInt32()); } for (var i = 0; i < chunk.Header.nMapObjRefs; i++) { chunk.ObjectRefs.Add(fileReader.ReadInt32()); } }
static void ReadMCSE(BinaryReader fileReader, ADTChunk chunk) { var sig = fileReader.ReadUInt32(); var size = fileReader.ReadUInt32(); }
static void ReadMCCV(BinaryReader br, ADTChunk chunk) { var sig = br.ReadUInt32(); var size = br.ReadUInt32(); // vertex colors }