/// <summary>
        /// Creates a new <see cref="ABSaveIdentifiedType"/> with all the information.
        /// </summary>
        public unsafe ABSaveIdentifiedType(short key, string value, Type type)
        {
            // Set the key/value.
            Key   = key;
            Value = value;

            // Set the type.
            Type = type;

            // Create the "WrittenKey".
            var bytes = ABSaveUtils.ConvertNumberToByteArray(key, TypeCode.Int16);

            WrittenKey = new char[2];

            // Add the bytes to the "WrittenKey" as characters.
            fixed(byte *fixedBytePointer = bytes)
            fixed(char *fixedCharPointer = WrittenKey)
            {
                // Create non-fixed pointers for each array.
                var charPointer = fixedCharPointer;
                var bytePointer = fixedBytePointer;

                // And, finally, copy them.
                for (int i = 0; i < bytes.Length; i++)
                {
                    *(charPointer++) = (char)*(bytePointer++);
                }
            }
        }
Beispiel #2
0
        public static string WriteDotAndInt32(int num, bool writeToSB, StringBuilder sb)
        {
            string ret = "";

            ret += WriteCharacter('.', writeToSB, sb);
            ret += WriteByteArray(ABSaveUtils.ConvertNumberToByteArray(num, TypeCode.Int32), writeToSB, sb);
            return(ret);
        }
Beispiel #3
0
        /// <summary>
        /// Writes a number, and either returns the result or writes it to a StringBuilder.
        /// </summary>
        /// <param name="str">The number to write.</param>
        /// <param name="useSB">Whether we are writing to a StringBuilder or not.</param>
        /// <param name="numType">The type that the number is.</param>
        /// <param name="sb">The StringBuilder to write to - if we're writing to one at all.</param>
        /// <returns>If <paramref name="useSB"/> is false, this method will return the result as a string.</returns>
        public static string WriteNumerical(dynamic num, TypeCode numType, bool writeLengthBytes = true, bool useSB = false, StringBuilder sb = null)
        {
            // NOTE: WE DON'T NEED THE "Next Instruction" CHARACTER BECAUSE \A AND \B ARE ACTUALLY ESCAPED!
            // Create a variable to store what we'll return.
            var ret = "";

            // Write the number as a byte array.
            byte[] numberBytes = ABSaveUtils.ConvertNumberToByteArray(num, numType);

            // Next, work out how many of those bytes actually contain something (we don't want to waste space on trailing "\0"s)
            numberBytes = RemoveTrailingZeroBytesInByteArray(numberBytes);

            // Then, if we're going to write the "length bytes", then do it.
            var lengthBytes = WriteNumericalLengthBytes(writeLengthBytes, numberBytes);

            // Write out those "length bytes" now.
            ret += WriteByteArray(lengthBytes, useSB, sb);

            // Write the actual number - as a byte array.
            ret += WriteByteArray(numberBytes, useSB, sb);

            // Now, "ret" would be empty if we were using a StringBuilder, however, if we weren't... It will have the correct string in it so return it.
            return(ret);
        }