Beispiel #1
0
        static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.ChampionName != "Syndra")
            {
                return;
            }
            Config = MainMenu.AddMenu("ParaSyndra", "parasyndra");
            Config.AddGroupLabel("ParaSyndra [1.0.1.4] Turkce Ceviri TekinTR");
            Auto = Config.AddSubMenu("Otomatik");
            Auto.AddGroupLabel("Uzerinde Ulti kullan:");
            foreach (var enemy in EntityManager.Heroes.Enemies)
            {
                Timers.Add(enemy.NetworkId, new Timer(0f, 0f, enemy.Path));
                Auto.Add(enemy.ChampionName, new CheckBox(enemy.ChampionName));
            }
            Auto.AddSeparator();
            Auto.AddGroupLabel("Otomatik Durtme:");
            Auto.Add("autoq", new CheckBox("Otomatik Q"));
            Auto.Add("automana", new Slider("Otomatik Q - Gereken enaz mana", 50));
            Auto.Add("autoei", new CheckBox("Otomatik QE - Dusman Q menzilinde ise", false));
            Auto.Add("autoeo", new CheckBox("Otomatik QE - Dusman Q menzilinin disinda ise", false));
            AASettings = Config.AddSubMenu("Saldiri");
            AASettings.Add("readyaa", new CheckBox("Hazir olan buyuleri kontrol etmeyi kapat"));
            AASettings.Add("disaa", new Slider("Seviyeyi arttirmayi kapat", 11, 1, 18));
            AASettings.Add("minaa", new Slider("AA ile olucekse oldurme aktif x aa sayisi", 3, 1, 6));
            Obj_AI_Base.OnNewPath     += Obj_AI_Base_OnNewPath;
            Obj_AI_Base.OnBasicAttack += Obj_AI_Base_OnBasicAttack;
            GameObject.OnCreate       += GameObject_OnCreate;
            GameObject.OnDelete       += GameObject_OnDelete;
            Game.OnUpdate             += Game_OnUpdate;

            Auto["autoq"].Cast <CheckBox>().OnValueChange         += AutoQ;
            Auto["autoei"].Cast <CheckBox>().OnValueChange        += AutoEI;
            Auto["autoeo"].Cast <CheckBox>().OnValueChange        += AutoEO;
            Auto["automana"].Cast <Slider>().OnValueChange        += AutoMana;
            AASettings["disaa"].Cast <Slider>().OnValueChange     += DisAA;
            AASettings["readyaa"].Cast <CheckBox>().OnValueChange += ReadyAA;
            AASettings["minaa"].Cast <Slider>().OnValueChange     += MinAA;

            automana = Auto["automana"].Cast <Slider>().CurrentValue;
            disaa    = AASettings["disaa"].Cast <Slider>().CurrentValue;
            minaa    = AASettings["minaa"].Cast <Slider>().CurrentValue;
            autoei   = Auto["autoei"].Cast <CheckBox>().CurrentValue;
            autoeo   = Auto["autoeo"].Cast <CheckBox>().CurrentValue;
            autoq    = Auto["autoq"].Cast <CheckBox>().CurrentValue;
            readyaa  = AASettings["readyaa"].Cast <CheckBox>().CurrentValue;
        }
Beispiel #2
0
        static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.ChampionName != "Syndra")
            {
                return;
            }
            Config = MainMenu.AddMenu("ParaSyndra", "parasyndra");
            Config.AddGroupLabel("ParaSyndra [1.0.1.4]");
            Auto = Config.AddSubMenu("Automatic");
            Auto.AddGroupLabel("Ulti ON:");
            foreach (var enemy in EntityManager.Heroes.Enemies)
            {
                Timers.Add(enemy.NetworkId, new Timer(0f, 0f, enemy.Path));
                Auto.Add(enemy.ChampionName, new CheckBox(enemy.ChampionName));
            }
            Auto.AddSeparator();
            Auto.AddGroupLabel("AUTO Harras:");
            Auto.Add("autoq", new CheckBox("Auto Q"));
            Auto.Add("automana", new Slider("Auto Q - Minimum Mana Percent", 50));
            Auto.Add("autoei", new CheckBox("Auto QE - Enemy In Q Range", false));
            Auto.Add("autoeo", new CheckBox("Auto QE - Enemy Out Of Q Range", false));
            AASettings = Config.AddSubMenu("Attack");
            AASettings.Add("readyaa", new CheckBox("Disable if spells ready"));
            AASettings.Add("disaa", new Slider("Disable at level", 11, 1, 18));
            AASettings.Add("minaa", new Slider("Enable if killable with x aa", 3, 1, 6));
            Obj_AI_Base.OnNewPath     += Obj_AI_Base_OnNewPath;
            Obj_AI_Base.OnBasicAttack += Obj_AI_Base_OnBasicAttack;
            GameObject.OnCreate       += GameObject_OnCreate;
            GameObject.OnDelete       += GameObject_OnDelete;
            Game.OnUpdate             += Game_OnUpdate;

            Auto["autoq"].Cast <CheckBox>().OnValueChange         += AutoQ;
            Auto["autoei"].Cast <CheckBox>().OnValueChange        += AutoEI;
            Auto["autoeo"].Cast <CheckBox>().OnValueChange        += AutoEO;
            Auto["automana"].Cast <Slider>().OnValueChange        += AutoMana;
            AASettings["disaa"].Cast <Slider>().OnValueChange     += DisAA;
            AASettings["readyaa"].Cast <CheckBox>().OnValueChange += ReadyAA;
            AASettings["minaa"].Cast <Slider>().OnValueChange     += MinAA;

            automana = Auto["automana"].Cast <Slider>().CurrentValue;
            disaa    = AASettings["disaa"].Cast <Slider>().CurrentValue;
            minaa    = AASettings["minaa"].Cast <Slider>().CurrentValue;
            autoei   = Auto["autoei"].Cast <CheckBox>().CurrentValue;
            autoeo   = Auto["autoeo"].Cast <CheckBox>().CurrentValue;
            autoq    = Auto["autoq"].Cast <CheckBox>().CurrentValue;
            readyaa  = AASettings["readyaa"].Cast <CheckBox>().CurrentValue;
        }