public override void SceneLoadRemoteDone(BoltConnection connection) { if (BoltNetwork.isServer) { A2SManager.SetPlayerInfo(connection, "Conn: " + connection.ConnectionId.ToString()); } }
public override void SceneLoadRemoteDone(BoltConnection connection, Bolt.IProtocolToken token) { BoltLog.Info("SceneLoadRemoteDone-Token: {0}", token); if (BoltNetwork.isServer) { A2SManager.SetPlayerInfo(connection, connection.ConnectionId.ToString()); } }
public override void SceneLoadLocalDone(string map) { BoltConsole.Write("Spawn Player on map " + map, Color.yellow); BomberPlayerController.Spawn(); if (BoltNetwork.isServer) { A2SManager.SetPlayerInfo(null, "Photon Server"); A2SManager.UpdateServerInfo( gameName: "Bolt Simple Tutorial", serverName: "Photon Bolt Server", map: map, version: "1.0", serverType: ServerType.Listen, visibility: Visibility.PUBLIC ); } }
public override void SceneLoadLocalDone(string map) { // ui GameUI.Instantiate(); // camera PlayerCamera.Instantiate(); if (BoltNetwork.isServer) { A2SManager.SetPlayerInfo(null, "SERVER"); A2SManager.UpdateServerInfo( gameName: "Bolt Advanced Tutorial", serverName: "Photon Bolt Server", map: map, version: "1.0", serverType: ServerType.Listen, visibility: Visibility.PUBLIC ); } }