private void attack_skill_Load(object sender, EventArgs e) { SKILL skill = new SKILL(); string[] a = skill.Tiqu_Skill_name(); if (monster_change.now_form.comboBox1.SelectedIndex >= 0) { monster_select = (string)monster_change.now_form.comboBox1.SelectedItem; } else if (monster_change.now_form.comboBox2.SelectedIndex >= 0) { monster_select = (string)monster_change.now_form.comboBox2.SelectedItem; } else if (monster_change.now_form.comboBox3.SelectedIndex >= 0) { monster_select = (string)monster_change.now_form.comboBox3.SelectedItem; } monster_hp = monster.Tiqu_monster_hp(monster_select); label3.Text = "怪物血量 :" + Convert.ToString(monster.Tiqu_monster_hp(monster_select)); label2.Text = "人物血量 : " + Convert.ToString(person.Tiqu_change_hp()); button1.Text = a[0]; button2.Text = a[1]; button3.Text = a[2]; button4.Text = a[3]; monster_experience = monster.Tiqu_monster_experience(monster_select); monster_equipment = monster.Tiqu_monster_equipment(monster_equipment); monster_money = monster.Tiqu_monster_money(monster_select); person_changehp = person.Tiqu_change_hp(); monster_wuli = monster.Tiqu_monster_wuli(monster_select); Form1.form1.music.PlayMusic1();//战斗音乐 pictureBox1.Image = Image.FromFile("战斗背景.jpg"); skinPictureBox1.Image = Image.FromFile("头像.png"); skinPictureBox2.Image = Image.FromFile("小青蛙.png"); skinPictureBox3.Image = Image.FromFile("1.jpg"); skill2.Image = Image.FromFile("skill2.gif"); skill3.Image = Image.FromFile("skill3.gif");//图片载入 pictureBox2.Image = Image.FromFile("怪物攻击特效.gif"); pictureBox2.Visible = false; skill1.Visible = false; skinPictureBox3.Visible = true; skill2.Visible = false; skill3.Visible = false; skill4.Visible = false; timer2.Enabled = false; timer3.Enabled = false;//控件的可见性 label2.BackColor = Color.Transparent; label2.Parent = pictureBox1; label3.BackColor = Color.Transparent; label3.Parent = pictureBox1; skinPictureBox1.BackColor = Color.Transparent; skinPictureBox1.Parent = pictureBox1; skinPictureBox2.BackColor = Color.Transparent; skinPictureBox2.Parent = pictureBox1;//美化 //美化 }
private void button1_Click(object sender, EventArgs e) { panel1.Visible = true; PERSON person1 = new PERSON(); MONSTER monster1 = new MONSTER(); if (comboBox1.SelectedIndex == 0) { if (person1.attack(comboBox1.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox1.SelectedIndex == 1) { if (person1.attack(comboBox1.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox1.SelectedIndex == 2) { if (person1.attack(comboBox1.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox1.SelectedIndex == 3) { if (person1.attack(comboBox1.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox1.SelectedIndex == 4) { if (person1.attack(comboBox1.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } }//战斗过程1代码合集 if (comboBox2.SelectedIndex == 0) { if (person1.attack(comboBox2.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox2.SelectedIndex == 1) { if (person1.attack(comboBox2.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox2.SelectedIndex == 2) { if (person1.attack(comboBox2.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox2.SelectedIndex == 3) { if (person1.attack(comboBox2.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox2.SelectedIndex == 4) { if (person1.attack(comboBox2.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } }//战斗过程2代码合集 }
public int attack(string monster_name)//战斗 { MONSTER mONSTER = new MONSTER(); int person_hp, person_wuli, monster_wuli, monster_hp; person_hp = Tiqu_change_hp(); if (person_hp > 0)//战斗之前先判断血量 { person_wuli = Tiqu_person_wuli(); monster_hp = mONSTER.Tiqu_monster_hp(monster_name); monster_wuli = mONSTER.Tiqu_monster_wuli(monster_name); while (monster_hp >= 0 && person_hp >= 0) { monster_hp -= person_wuli; person_hp -= monster_wuli; if (monster_hp <= 0)//战斗胜利 { sql.Open(); string attack = "update person set change_hp= " + person_hp; SqlCommand attack_person = new SqlCommand(attack, sql); string experience_add = "update person set Empirical= Empirical +" + mONSTER.Tiqu_monster_experience(monster_name); SqlCommand experience = new SqlCommand(experience_add, sql); try { attack_person.ExecuteNonQuery(); experience.ExecuteNonQuery(); PERSON pERSON = new PERSON(); pERSON.add_money(monster_name); string equpiment = mONSTER.Tiqu_monster_equipment(monster_name); if (equpiment != null) { ATTACK aTTACK = new ATTACK(); aTTACK.bag_add(equpiment); } } catch { MessageBox.Show("执行语句失败"); } finally { sql.Close(); } break; } else if (person_hp <= 0) { sql.Open(); string attack_lose = "update person set change_hp= 0 "; SqlCommand dead = new SqlCommand(attack_lose, sql); try { dead.ExecuteNonQuery(); } catch { MessageBox.Show("死亡失败"); } finally { sql.Close(); } return(0); } } return(1); } else { return(0); } }