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Branch for multiplayer network

Health and Damage and Energy syncing in network.

Animation change when picking up powerups network.

IP Display networkbroadcast?


Touch animation detect whether person pressed place

Player doesn't know if they level up (character level)

Multiplayer UI menulist broadcast created rooms/multiplayer room GUI

Trail not synced Trail not synced for host

coroutines?

Change the update errors

Multiplayer map design

Earth powerups to multiplayer: no animation; warning: Trying to send command for object without authority.

ROCKS ARE BAD, SHOULD JUST ATTACH TO PLAYER, MIGHT NOT NEED TO BE SERVERSIDE

If we have to detach rockspawner from parent, it's difficult to fix the latency issues.

Attach to player and ignore player's rotations

HP not syncing well sometimes.

Some error messages when rocks lose their level, networktransform sending for non existing object

Game Over screen for multiplayer


Aesthetics: Change touch indicator

Change IP display & all the other displays for multiplayer to scale with screen size.

Make back button from 2Player network screen

Show progress of connection of IP and cancel button

Camera?

I broke the AI's automatic shooting

Client not shooting/seeing shot projectiles correctly.

Also collision

Client spawns only one colour?

Can put a Boolean in PlayerController to check if there is a networkmanager

or separate SinglePlayerController code

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50.003 project (Group 12)

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