Health and Damage and Energy syncing in network.
Animation change when picking up powerups network.
IP Display networkbroadcast?
Touch animation detect whether person pressed place
Player doesn't know if they level up (character level)
Multiplayer UI menulist broadcast created rooms/multiplayer room GUI
Trail not synced
Trail not synced for host
coroutines?
Change the update errors
Multiplayer map design
Earth powerups to multiplayer: no animation; warning: Trying to send command for object without authority.
ROCKS ARE BAD, SHOULD JUST ATTACH TO PLAYER, MIGHT NOT NEED TO BE SERVERSIDE
If we have to detach rockspawner from parent, it's difficult to fix the latency issues.
Attach to player and ignore player's rotations
HP not syncing well sometimes.
Some error messages when rocks lose their level, networktransform sending for non existing object
Game Over screen for multiplayer
Aesthetics: Change touch indicator
Change IP display & all the other displays for multiplayer to scale with screen size.
Make back button from 2Player network screen
Show progress of connection of IP and cancel button
Camera?
I broke the AI's automatic shooting
Client not shooting/seeing shot projectiles correctly.
Also collision
Client spawns only one colour?
Can put a Boolean in PlayerController to check if there is a networkmanager
or separate SinglePlayerController code