A tool to import CityGML as GameObjects at runtime
This can function as a starting point for a proper implementation.
If you need help implementing it or developing a solution based on Unity/CityGML feel free to contact me at tjaenichen gmail.com
Implemented:
- Import from CityGML to mesh and GameObject
- Basic understanding of semantic surfaces
- Different materials for semantic surfaces
Todo:
- Documentation
- Bugfixing (Unproccessed surfaces are added under the root of the scene)
- Textures
- Refactoring, SoC
- ...